private static void BuildCross(Vector3 localPos, Vector3i worldPos, MeshData mesh) { Cross cross = (Cross)Map.Instance.GetBlock(worldPos).block; int atlas = cross.GetAtlasID(); BuildUtils.AddIndices(mesh.GetIndices(atlas), indices, mesh.vertices.Count); BuildUtils.AddVertices(mesh.vertices, vertices, localPos); mesh.normals.AddRange(normals); Rect uvRect = cross.GetFace(); List <Vector2> texCoords = mesh.uv; BuildUtils.AddFaceUV(uvRect, texCoords); BuildUtils.AddFaceUV(uvRect, texCoords); }