void Update() { // We can read the data from any object. If the data is not set 'default' value will be returned. Vector3 position = BlackBoard.Read <Vector3>("Player1", "Position"); // BB can save value type fields from boards to the disc. Could be broken atm ;) BlackBoard.Write("SaveData", "PlayerName", "Foo"); BlackBoard.Write("SaveData", "PlayerScore", 9001); BlackBoard.Write("SaveData", "IsPersistent", true); BlackBoard.Save(); // There is some pretty handy functionalities in BB }