void Update()
    {
        // We can read the data from any object. If the data is not set 'default' value will be returned.
        Vector3 position = BlackBoard.Read <Vector3>("Player1", "Position");

        // BB can save value type fields from boards to the disc. Could be broken atm ;)
        BlackBoard.Write("SaveData", "PlayerName", "Foo");
        BlackBoard.Write("SaveData", "PlayerScore", 9001);
        BlackBoard.Write("SaveData", "IsPersistent", true);
        BlackBoard.Save();

        // There is some pretty handy functionalities in BB
    }