void OnMove(MoveInfo move, CharacterInfo player) { // Record the button that was pressed and the time it was pressed //Debug.Log("[" + Time.time + "] Player " + player.GetInstanceID() + " inputted " + (int)move.buttonExecution[0]); // New values Dictionary <string, string> p1Changes = new Dictionary <string, string>(), p2Changes = new Dictionary <string, string>(); // Record move information if (player.GetInstanceID() == p1.GetInstanceID()) { if (move.moveName != Constants.EVADE) { //bb.UpdateProperty(Constants.p1Key, Constants.lastAttackByPlayer, move.moveName); //bb.UpdateProperty(Constants.p2Key, Constants.lastAttackByOpponent, move.moveName); p1Changes.Add(Constants.lastAttackByPlayer, move.moveName); p2Changes.Add(Constants.lastAttackByOpponent, move.moveName); // This is an attack //bb.UpdateProperty(Constants.p1Key, Surprise.attackCount, (int.Parse(bb.GetProperties(Constants.p1Key)[Surprise.attackCount]) + 1).ToString()); p1Changes.Add(Surprise.attackCount, (int.Parse(bb.GetProperties(Constants.p1Key)[Surprise.attackCount]) + 1).ToString()); // Wait to see if it missed AttackMissed(move, player); } else { //bb.UpdateProperty(Constants.p1Key, Constants.lastEvade, Constants.TRUE); p1Changes.Add(Constants.lastEvade, Constants.TRUE); // This is an evade //bb.UpdateProperty(Constants.p1Key, Surprise.evadeCount, (int.Parse(bb.GetProperties(Constants.p1Key)[Surprise.evadeCount]) + 1).ToString()); p1Changes.Add(Surprise.evadeCount, (int.Parse(bb.GetProperties(Constants.p1Key)[Surprise.evadeCount]) + 1).ToString()); } // Update distance //bb.UpdateProperty(Constants.p1Key, Constants.distToOpponent, Vector3.Distance(UFE.GetPlayer1Controller().transform.position, UFE.GetPlayer2Controller().transform.position).ToString()); } else { if (move.moveName != Constants.EVADE) { //bb.UpdateProperty(Constants.p2Key, Constants.lastAttackByPlayer, move.moveName); //bb.UpdateProperty(Constants.p1Key, Constants.lastAttackByOpponent, move.moveName); p2Changes.Add(Constants.lastAttackByPlayer, move.moveName); p1Changes.Add(Constants.lastAttackByOpponent, move.moveName); // This is an attack //bb.UpdateProperty(Constants.p2Key, Surprise.attackCount, (int.Parse(bb.GetProperties(Constants.p2Key)[Surprise.attackCount]) + 1).ToString()); p2Changes.Add(Surprise.attackCount, (int.Parse(bb.GetProperties(Constants.p2Key)[Surprise.attackCount]) + 1).ToString()); // Wait to see if it missed AttackMissed(move, player); } else { //bb.UpdateProperty(Constants.p2Key, Constants.lastEvade, Constants.TRUE); p2Changes.Add(Constants.lastEvade, Constants.TRUE); // This is an evade //bb.UpdateProperty(Constants.p2Key, Surprise.evadeCount, (int.Parse(bb.GetProperties(Constants.p2Key)[Surprise.evadeCount]) + 1).ToString()); p2Changes.Add(Surprise.evadeCount, (int.Parse(bb.GetProperties(Constants.p2Key)[Surprise.evadeCount]) + 1).ToString()); } // Update distance //bb.UpdateProperty(Constants.p2Key, Constants.distToOpponent, Vector3.Distance(UFE.GetPlayer1Controller().transform.position, UFE.GetPlayer2Controller().transform.position).ToString()); } // Update distances p1Changes.Add(Constants.distToOpponent, Vector3.Distance(UFE.GetPlayer1Controller().transform.position, UFE.GetPlayer2Controller().transform.position).ToString()); p2Changes.Add(Constants.distToOpponent, Vector3.Distance(UFE.GetPlayer1Controller().transform.position, UFE.GetPlayer2Controller().transform.position).ToString()); // Save the state of the BlackBoard //Debug.Log("Saved BlackBoard state"); bb.UpdateProperties(Constants.p1Key, p1Changes); bb.UpdateProperties(Constants.p2Key, p2Changes); }