void AddDieToTeam(BattleTeam team, Die die) { var battleDie = team.TryAddDie(die, _UI.FindDie(die)); if (battleDie != null) { battleDie.LandedOnFace += OnDieLandedOnFace; Debug.Log($"<color=blue>{team.Name} has a new member: {die.name} of type {die.dieType} ({team.Dice.Count}/{BattleTeam.RequiredNumberOfDices})</color>"); CancelBattle(BattleCancelledReason.DieJoined); } }