public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam) { List<BattleFighter> _curFighterList = new List<BattleFighter>(); _curFighterList.Add(attacker); return _curFighterList; }
public static void refreshState(BattleTeam battleTeam) { foreach (BattleFighter _fighter in battleTeam.ActorList) { refreshState(_fighter); } }
public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam defencerTeam) { List<BattleFighter> _curFighterList = new List<BattleFighter>(); BattleFighter _fighter = defencerTeam.getActor(index); _curFighterList.Add(_fighter); return _curFighterList; }
public BattleFighter(BattleTeam ownerTeam, FighterInfo baseProp) { this.baseProp = baseProp; this.dead = false; this.stateManager = new FighterStateManager(this); this.fighterProp = new BattleFighterPropty(this); }
public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam) { List<BattleFighter> _curFighterList = new List<BattleFighter>(); int _index = attacker.getOwnerTeam().getIntProp(BattleKeyConstants.BATTLE_KEY_HERO_TEAM_TARGET); BattleFighter _fighter = targetTeam.getActor(_index); _curFighterList.Add(_fighter); return _curFighterList; }
public static void recordTeamBuffState(BattleTeam team) { BattleRecord _record = team.Battle.Record; BattleBuffRecord _buffRecord = _record.OrCreateBuffRecord; _buffRecord.SideIndex = team.BattleSide.Index; recordBuffState(_buffRecord, team.ActorList); _record.finishCurBuffRecord(); }
public IEnumerator EndBattle() { BattleTeam winningTeam = battleModel.GetWinningTeam(); List <BattleTeam> losingTeams = battleModel.GetLosingTeams(); battleUI.SetPokemonHUDsActive(false); // No exit message if (battleModel.battleSettings.isWildBattle || battleModel.runningPokemon != null) { } // Trainer Battle else { // Draw if (winningTeam == null) { yield return(StartCoroutine(battleUI.DrawText("The battle ended in a draw!"))); } else { // gather all losing trainers... List <Trainer> losingTrainers = new List <Trainer>(); for (int i = 0; i < losingTeams.Count; i++) { losingTrainers.AddRange(losingTeams[i].trainers); } // Spectating if (isSpectator) { string text = GetTrainerNames(winningTeam.trainers) + " defeated " + GetTrainerNames(losingTrainers) + "!"; yield return(StartCoroutine(battleUI.DrawText(text))); } // Player else { // Player wins if (winningTeam.teamID == teamPos) { string text = "You defeated " + GetTrainerNames(losingTrainers) + "!"; yield return(StartCoroutine(battleUI.DrawText(text))); } // Player loses else { string text = "You lost to " + GetTrainerNames(winningTeam.trainers) + "!"; yield return(StartCoroutine(battleUI.DrawText(text))); } } } } yield return(null); }
public BTLSCN_Pokemon DrawPokemon(Pokemon pokemon, Battle battle, bool isNear) { // get spawn position Transform spawnPos = this.transform; BattleTeam team = battle.GetTeam(pokemon); switch (team.teamMode) { case BattleTeam.TeamMode.Single: spawnPos = (isNear) ? spawnNearSingle : spawnFarSingle; break; case BattleTeam.TeamMode.Double: spawnPos = (pokemon.battlePos == 0) ? (isNear ? spawnNearDouble0 : spawnFarDouble0) : isNear ? spawnNearDouble1 : spawnFarDouble1; break; case BattleTeam.TeamMode.Triple: spawnPos = (pokemon.battlePos == 0) ? (isNear ? spawnNearTriple0 : spawnFarTriple0) : (pokemon.battlePos == 1) ? (isNear ? spawnNearTriple1 : spawnFarTriple1) : isNear ? spawnNearTriple2 : spawnFarTriple2; break; } // draw pokemon string drawPath = "pokemonSprites/" + (isNear ? "back/" : "front/") + pokemon.data.displayID; BTLSCN_Pokemon newScnPokemon = Instantiate(pokemonPrefab, spawnPos.position, Quaternion.identity, spawnPos); newScnPokemon.spriteRenderer.sprite = BattleAssetLoader.instance.nullSprite; newScnPokemon.pokemonUniqueID = pokemon.uniqueID; newScnPokemon.pokemonID = pokemon.pokemonID; float xOffset = isNear ? pokemon.data.xOffset2DNear : pokemon.data.xOffset2DFar; float yOffset = isNear ? pokemon.data.yOffset2DNear : pokemon.data.yOffset2DFar; newScnPokemon.spriteRenderer.transform.localPosition = new Vector3(xOffset, yOffset); newScnPokemon.spriteRenderer.sortingOrder = isNear ? pokemon.battlePos : -pokemon.battlePos; newScnPokemon.spriteRenderer.transform.localScale = isNear ? new Vector3(2, 2) : new Vector3(1, 1); scnPokemon.Add(newScnPokemon); if (BattleAssetLoader.instance.loadedPokemonSprites.ContainsKey(drawPath)) { newScnPokemon.spriteRenderer.sprite = BattleAssetLoader.instance.loadedPokemonSprites[drawPath]; } else { StartCoroutine(BattleAssetLoader.instance.LegacyLoadPokemon( pokemon: pokemon, useFront: !isNear, useBack: isNear, scnPokemon: newScnPokemon )); } return(newScnPokemon); }
public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam) { List<BattleFighter> _curFighterList = new List<BattleFighter>(); List<BattleFighter> _fighters = targetTeam.AllBattingFighter; int _index = MathUtils.random(0, _fighters.Count - 1); BattleFighter _fighter = _fighters[_index]; _curFighterList.Add(_fighter); return _curFighterList; }
IEnumerator InitBattlePvPHeroData() { BattleTeam[] teamList = new BattleTeam[2]; teamList[0].Init(this, BattleUnit.Team.Red, BattleDayDungeonManager.redTeamDataList); teamList[1].Init(this, BattleUnit.Team.Red, BattleDayDungeonManager.redTeamDataList); yield return(StartCoroutine(Init(BattleUnit.Team.Red, BattleDayDungeonManager.redTeamDataList))); yield return(StartCoroutine(Init(BattleUnit.Team.Blue, BattleDayDungeonManager.blueTeamDataList))); }
public void SetControlTeam(int index) { BattleTeam team = GetTeam(index); if (team) { ControlTeam = team; ControlTeamChange.Invoke(team); } }
private int calcResultFlag(BattleFighter attacker, BattleTeam targetTeam) { int _targetFlag = 0xffff; foreach (ISkillTargetGetter _targetGetter in targetGetterList) { List<BattleFighter> _targetFighterList = _targetGetter.getTarget(attacker, targetTeam); int _curFlag = calcTargetFlag(_targetFighterList); _targetFlag &= _curFlag; } return _targetFlag; }
public ModelUpdateTeam(BattleTeam obj, bool loadAsset = false) { this.loadAsset = loadAsset; teamID = obj.teamID; teamMode = (obj.teamMode == BattleTeam.TeamMode.Single)? TeamMode.Single : (obj.teamMode == BattleTeam.TeamMode.Double)? TeamMode.Double : TeamMode.Triple; for (int i = 0; i < obj.trainers.Count; i++) { trainers.Add(obj.trainers[i].playerID); } }
void AddDieToTeam(BattleTeam team, Die die) { var battleDie = team.TryAddDie(die, _UI.FindDie(die)); if (battleDie != null) { battleDie.LandedOnFace += OnDieLandedOnFace; Debug.Log($"<color=blue>{team.Name} has a new member: {die.name} of type {die.dieType} ({team.Dice.Count}/{BattleTeam.RequiredNumberOfDices})</color>"); CancelBattle(BattleCancelledReason.DieJoined); } }
public BattleTeam Build(string startingLetter, int numUnits = 3) { var team = new BattleTeam(); var unitBuilder = new TestBattleUnitBuilder(random); for (int i = 0; i < numUnits; i++) { team.Units.Add(unitBuilder.Build(startingLetter)); } return(team); }
public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam) { List<BattleFighter> _fighterList = new List<BattleFighter>(); List<BattleFighter> _baseFighters = getBaseFighter(targetTeam); foreach (BattleFighter _fighter in _baseFighters) { if (isFitFlag(_fighter)) { _fighterList.Add(_fighter); } } return _fighterList; }
public string RenderHtml(BattleTeam battleTeam, BattleUnit currentUnit, BattleUnit targetUnit) { var renderHtml = new StringBuilder("<table border=\"1\"><tr><th>BattleTeam</th></tr><tr>"); foreach (var unit in battleTeam.Units) { var renderStyle = unit == targetUnit ? BattleUnitRender.RenderStyle.Target : unit == currentUnit ? BattleUnitRender.RenderStyle.Current : BattleUnitRender.RenderStyle.Normal; renderHtml.Append(battleUnitRender.RenderHtml(unit, renderStyle)); } renderHtml.Append("</tr></table>"); return(renderHtml.ToString()); }
bool CheckTeamEnterBattle(BattleTeam team, bool otherTeamInBattle = false) { bool enteredBattle = team.TryEnterBattle(); if (enteredBattle) { team.PlayAnimation(Animations.FaceUp); } else { team.PlayAnimation(otherTeamInBattle ? Animations.WaitingForBattle : Animations.ShowTeam); } return(enteredBattle); }
protected internal virtual List<BattleFighter> calcTargetList(BattleFighter attacker, BattleTeam targetTeam) { int _targetFlag = calcResultFlag(attacker, targetTeam); List<BattleFighter> _resultTarget = new List<BattleFighter>(); int _teamSize = targetTeam.allActorSize(); for (int _i = 0; _i < _teamSize; _i++) { if (MathUtils.hasFlagIndex(_targetFlag, _i)) { _resultTarget.Add(targetTeam.getActor(_i)); } } return _resultTarget; }
public void Init() { Input = new InputManager(); Input.Init(this); for (int i = 0, length = MaxTeamNum; i < length; ++i) { BattleTeam team = new BattleTeam(); team.Init(this); listTeams.Add(team); } Input.OnClickGround.AddListener(OnClickGround); Input.OnClickInteractiveObj.AddListener(OnClickInteractiveObj); Event_Battle.OnBattleBegin.AddListener(Input.Reset); Event_Battle.OnBattleOver.AddListener((isWin) => { }); }
public static int get_DeadActorCount(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleTeam.DeadActorCount); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_groups(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleTeam.m_luaExportHelper.m_groups); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int RemoveAll(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); battleTeam.RemoveAll(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetOtherTeam(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleTeam otherTeam = battleTeam.GetOtherTeam(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, otherTeam); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
void RemoveDieFromTeam(BattleTeam team, Die die) { var battleDie = team.TryRemoveDie(die); if (battleDie != null) { battleDie.LandedOnFace -= OnDieLandedOnFace; Debug.Log($"<color=blue>{team.Name} lost a member: {die.name} of type {die.dieType} ({team.Dice.Count}/{BattleTeam.RequiredNumberOfDices})</color>"); CancelBattle(BattleCancelledReason.DieLeft); var pendingDie = _dice.FirstOrDefault(d => _team1.Dice.Concat(_team2.Dice).All(bd => bd.Die != d)); if (pendingDie != null) { AddDieToTeam(team, pendingDie); } } }
public static int CreateActor(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleActor o = battleTeam.CreateActor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int HasFinishActionNpcActor(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); bool b = battleTeam.HasFinishActionNpcActor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetActors(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); List <BattleActor> actors = battleTeam.GetActors(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, actors); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private void RefreshBattleUnits() { if (BattleField == null) { UtilityHelper.LogError("准备战斗单位失败,没有战场"); return; } int allCount = BattleField.Teams[0].BattleUnits.Count + BattleField.Teams[1].BattleUnits.Count; int hasInstantiate = 0; for (int i = 0; i < BattleField.Teams.Count; i++) { BattleTeam team = BattleField.Teams[i]; if (team.BattleUnits != null) { for (var index = 0; index < team.BattleUnits.Count; index++) { var battleUnitData = team.BattleUnits[index]; Addressables.InstantiateAsync(battleUnitData.AssetAddress, battleUnitRoot).Completed += (handle) => { if (handle.Status == AsyncOperationStatus.Succeeded) { BattleUnitRenderer battleUnitRenderer = handle.Result.GetComponent <BattleUnitRenderer>(); if (battleUnitRenderer != null) { battleUnitData.ConnectRenderer(battleUnitRenderer); battleUnitRenderer.UpdatePositionByGrid(battleUnitData.mapGrid); } else { UtilityHelper.LogError("BattleUnitRender为空,无法连接"); } } hasInstantiate++; if (hasInstantiate == allCount) { BattleField.Run(); } }; } } } }
public static int set_m_groups(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); List <BehaviorGroup> groups; LuaObject.checkType <List <BehaviorGroup> >(l, 2, out groups); battleTeam.m_luaExportHelper.m_groups = groups; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int StopBattle(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); bool win; LuaObject.checkType(l, 2, out win); battleTeam.StopBattle(win); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_deadActorCount(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); int deadActorCount; LuaObject.checkType(l, 2, out deadActorCount); battleTeam.m_luaExportHelper.m_deadActorCount = deadActorCount; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_teamNumber(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); int teamNumber; LuaObject.checkType(l, 2, out teamNumber); battleTeam.m_luaExportHelper.m_teamNumber = teamNumber; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Clone public static BattleTeam Clone(BattleTeam original) { List <Trainer> trainers = new List <Trainer>(); for (int i = 0; i < original.trainers.Count; i++) { trainers.Add(original.trainers[i].Clone()); } BattleTeam cloneTeam = new BattleTeam( teamMode: original.teamMode, trainers: trainers, teamID: original.teamID, setupControl: false ); cloneTeam.bProps = BattleTeamProperties.Clone(original.bProps); return(cloneTeam); }
public static int OnMyActorDie(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleActor actor; LuaObject.checkType <BattleActor>(l, 2, out actor); battleTeam.OnMyActorDie(actor); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_actors(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); List <BattleActor> actors; LuaObject.checkType <List <BattleActor> >(l, 2, out actors); battleTeam.m_luaExportHelper.m_actors = actors; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battle(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleBase battle; LuaObject.checkType <BattleBase>(l, 2, out battle); battleTeam.m_luaExportHelper.m_battle = battle; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddGroupBehaviors(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); Dictionary <int, int> behaviors; LuaObject.checkType <Dictionary <int, int> >(l, 2, out behaviors); battleTeam.AddGroupBehaviors(behaviors); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_groupBehaviorDict(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); Dictionary <int, int> groupBehaviorDict; LuaObject.checkType <Dictionary <int, int> >(l, 2, out groupBehaviorDict); battleTeam.m_luaExportHelper.m_groupBehaviorDict = groupBehaviorDict; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private void StartBattleTest() { Bod bod1 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod1)); bod1.name = "Bod 1"; Bod bod2 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod2)); bod2.name = "Bod 2"; Bod bod3 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod3)); bod3.name = "Bod 3"; Bod bod4 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod4)); bod4.name = "Bod 4"; Bod bod5 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod5)); bod5.name = "Bod 5"; bod5.spritePath = "package_2"; Bod bod6 = new Bod(); // Debug.Log ("Generated Bod: \n" + BodManager.instance.GetStats(bod6)); bod6.name = "Bod 6"; bod6.spritePath = "package_2"; BattleTeam team1 = new BattleTeam(); team1.AddMember(bod1); team1.AddMember(bod2); team1.AddMember(bod3); team1.AddMember(bod4); BattleTeam team2 = new BattleTeam(); team2.AddMember(bod5); team2.AddMember(bod6); BattleManager.instance.Start1v1Battle(team1, team2); }
public override List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam) { int _startPoint = startPoint; List<int> _pointList = new List<int>(); _pointList.Add(_startPoint); foreach (PointDirection _pd in pointArray) { int _index = _pd.getChangedIndex(_startPoint); if (ArrayUtils.isRightArrayIndex(_index, BattleConstants.HERO_BATTLE_ARR_LENGTH)) { _pointList.Add(_index); } } List<BattleFighter> _fighterList = new List<BattleFighter>(); foreach (int _index in _pointList) { _fighterList.Add(targetTeam.getFighterByIndex(_index)); } return _fighterList; }
//public bool reactionWindowOpen; //public List<TileAgent> agentList; void Awake() { if (singleton == null) { singleton = this; } checkedTiles = new List<HexNode>(); prevCombatPhaseStack = new Stack<CombatPhase>(); playerTeam = new BattleTeam(); enemyTeam = new BattleTeam(); }
public override void onBattleRoundStart(BattleRound battleRound, BattleTeam attackTeam) { }
protected internal virtual void initSkill(BattleTeam team, BattleRoundCountRecord record) { foreach (BattleFighter _fighter in team.ActorList) { _fighter.SkillManager.beforeBattleStart(record); } }
public virtual void setOwnerTeam(BattleTeam ownerTeam) { this.ownerTeam = ownerTeam; }
public static BattleFighter createBattleFighterFromBattleProp(BattleTeam ownerTeam, FighterInfo fighterProp) { BattleFighter _fighter = new BattleFighter(ownerTeam, fighterProp); _fighter.Index = fighterProp.Index; _fighter.setOwnerTeam(ownerTeam); initFighterActFromFighterProp(_fighter, fighterProp.BattleProperty); return _fighter; }
public void init(BattleTeam aTeam,BattleTeam aOpponentTeam,bool aHasWon) { gameObject.SetActive(true); _team = aTeam; double xpToAdd = 0; if(aHasWon) { // audio.audioFilename = "Music/POL-dawn-of-time-short"; // audio.Play(); this.lossAnim.gameObject.SetActive(false); BetterList<BattleMonster> monsters = aTeam.monstersAsBattleMonster; for(int i = 0 ;i<monsters.size;i++) { GameObject go = UnityEngine.Object.Instantiate(Resources.Load("Battles/Interface/BattleCompleteMonster1") as GameObject) as GameObject; GameObject uiRoot = GameObject.FindGameObjectWithTag("UIRoot"); SetNullAnchorsToGameObject anchors = go.GetComponent<SetNullAnchorsToGameObject>(); go.transform.parent = uiRoot.transform; anchors.relativeLeft = 0.33f*i; anchors.relativeRight = 0.33f+(0.33f*i); anchors.OnEnableOverride(); BattleCompleteMonster cm = go.GetComponent<BattleCompleteMonster>(); xpToAdd = 0; if(monsters[i].monster.restingStatus==ERestingStatus.Awake) { xpToAdd += aOpponentTeam.monstersXPForDefeatingTeam(monsters[i].monster); } _completeMonsters.Add(cm); cm.init(monsters[i],(int) xpToAdd,i*0.5,aOpponentTeam.bestMeleeAtck,aOpponentTeam.bestMeleeDef,aOpponentTeam.bestRangeAtck,aOpponentTeam.bestRangeDef,aOpponentTeam.bestSpeed,aOpponentTeam.bestAccuracy,aOpponentTeam.bestAgility); /* go.transform.position = new Vector3(-2.25f+(i*2.25f),0.0f); go.transform.localPosition = new Vector3(-2.25f+(i*2.25f),0.0f);*/ go.transform.localScale = new Vector3(1.0f,1.0f,1.0f); monsters[i].transform.localScale = new Vector3(0.5f,0.5f,0.5f); monsters[i].ChangeLayerTo("UI"); monsters[i].transform.parent = GameObject.FindGameObjectWithTag("NGUICamera").transform; Vector3 localPos = go.transform.localPosition; monsters[i].gameObject.transform.localPosition = new Vector3(localPos.x,-160f,0f); } if(BattleInit.REF!=null) { if(BattleInit.REF.itemsToAward!="") { string[] items = BattleInit.REF.itemsToAward.Split(new char[] {','}); for(int i = 0 ;i<items.Length;i++) { ITMItem item = ItemLibrary.REF.getItemFromName(items[i]); if(item!=null) { PlayerMain.REF.addToInventory(item); GameObject obj = NGUITools.AddChild(this.itemsWon.gameObject,rewardItemPrefab); UITexture t = obj.GetComponent<UITexture>(); t.gameObject.name = item.Name(); t.mainTexture = item.texture(); } } } else { itemsWon.gameObject.SetActive(false); } if(BattleInit.REF.money>0) { this.cashWon.text = string.Format("{0:n0}", BattleInit.REF.money); PlayerMain.REF.changeSoftCurrency(BattleInit.REF.money); } else { this.cashWon.text = string.Format("{0:n0}", ""); this.cashPotSprite.gameObject.SetActive(false); } } StartCoroutine(findMonstersForEvolve(monsters.size*0.5f+0.5f)); } else { // GetComponent<AudioSource>(). = "Music/POL-war-victims-short"; // GetComponent<AudioSource>().Play(); PlayerMain.REF.futureDoorway.targetXY = PlayerMain.REF.futureDoorway.targetMap.defaultStart; PlayerMain.REF.futureDoorway.futureNPCChat = ""; victoryAnim.gameObject.SetActive(false); hidePrizes(); } PlayerMain.REF.saveMonsters(); GameObject mLobby = GameObject.FindGameObjectWithTag("MultiplayerPreGame"); /* if(mLobby!=null) { MultiplayerPregame l = mLobby.GetComponentInChildren<MultiplayerPregame>(); l.active = true; l.isPostGame = true; Debug.Log("Battle room is: "+SmartfoxHandler.REF.battleRoom); if(SmartfoxHandler.REF.battleRoom!=null) { RoomVariable r = SmartfoxHandler.REF.battleRoom.GetVariable("rank"); Debug.Log ("Rank is: "+r.GetIntValue()); if(r.GetIntValue()>0) { Debug.Log ("Has won is: "+aHasWon); if(aHasWon) { SaveGameUtils.REF.AddToScore(xpToAdd); } } } }*/ }
internal virtual List<BattleFighter> getBaseFighter(BattleTeam targetTeam) { return inBattle ? targetTeam.AllBattingFighter : targetTeam.AllAliveFighter; }
public abstract List<BattleFighter> getTarget(BattleFighter attacker, BattleTeam targetTeam);
public BattleAttackAction(Battle battle, BattleFighter attacker, BattleTeam defencerTeam) : base(battle, attacker) { this.defencerTeam = defencerTeam; }
public override bool needHungUp(BattleRound round, BattleTeam attackTeam) { return attackTeam.FighterType == FighterType.HERO; }
public static void recordBattleTeamRecord(BattleTeam battleTeam, BattleRecord record) { BattleTeamInfoRecord _teamInfoRecord = record.OrCreateTeamRecord; _teamInfoRecord.Side = battleTeam.BattleSide.Index; foreach (BattleFighter _fighter in battleTeam.AllAliveFighter) { updateBattleFighterRecord(_fighter, _teamInfoRecord); } }