Example #1
0
 protected void Setup()
 {
     sceneController = FindObjectOfType <SceneController>();
     if (m_AActor != null)
     {
         m_AInv = m_AActor.GetInventory();
     }
     ShowInventory(m_AInv, m_ItemsAHolder);
 }
Example #2
0
 protected void Setup()
 {
     if (m_AActor != null)
     {
         m_AInv = m_AActor.GetInventory();
     }
     if (m_BActor != null)
     {
         m_BInv = m_BActor.GetInventory();
     }
     ShowInventory(m_AInv, m_ItemsAHolder);
     ShowInventory(m_BInv, m_ItemsBHolder);
 }