void Start() { BaseActor.OnStart(); }
public void AddObject(BaseActor new_actor) { new_actor.Initialize(this); new_actor.OnStart(); m_actorList.Add(new_actor); }
void Start() { BaseActor.OnStart(); }
public void AddObject(BaseActor new_actor) { new_actor.Initialize(this); new_actor.OnStart(); m_actorList.Add(new_actor); }