protected void Setup() { sceneController = FindObjectOfType <SceneController>(); if (m_AActor != null) { m_AInv = m_AActor.GetInventory(); } ShowInventory(m_AInv, m_ItemsAHolder); }
protected void Setup() { if (m_AActor != null) { m_AInv = m_AActor.GetInventory(); } if (m_BActor != null) { m_BInv = m_BActor.GetInventory(); } ShowInventory(m_AInv, m_ItemsAHolder); ShowInventory(m_BInv, m_ItemsBHolder); }