public void SetCommandDefenseButtons(BaseActor actor)
    {
        if (actor.GetActorWDefenseCommand() != null)
        {
            SetButtonText(wCommandButton, "[W] " + actor.GetActorWDefenseCommand().GetCommandName());
        }
        else
        {
            SetButtonText(wCommandButton, "[W] Empty");
        }

        if (actor.GetActorADefenseCommand() != null)
        {
            SetButtonText(aCommandButton, "[A] " + actor.GetActorADefenseCommand().GetCommandName());
        }
        else
        {
            SetButtonText(aCommandButton, "[A] Empty");
        }

        if (actor.GetActorSDefenseCommand() != null)
        {
            SetButtonText(sCommandButton, "[S] " + actor.GetActorSDefenseCommand().GetCommandName());
        }
        else
        {
            SetButtonText(sCommandButton, "[S] Empty");
        }

        if (actor.GetActorDDefenseCommand() != null)
        {
            SetButtonText(dCommandButton, "[D] " + actor.GetActorDDefenseCommand().GetCommandName());
        }
        else
        {
            SetButtonText(dCommandButton, "[D] Empty");
        }
    }