public static void save() { if (Level.info.type == ELevelType.SURVIVAL) { for (int i = 0; i < Provider.clients.Count; i++) { if (Provider.clients[i].model != null) { Player component = Provider.clients[i].model.GetComponent <Player>(); component.save(); } } VehicleManager.save(); BarricadeManager.save(); StructureManager.save(); ObjectManager.save(); LightingManager.save(); GroupManager.save(); } if (Dedicator.isDedicated) { SteamWhitelist.save(); SteamBlacklist.save(); SteamAdminlist.save(); } }