Example #1
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            var unturnedPlayer = (UnturnedPlayer)caller;

            if (coolDown.ContainsKey(unturnedPlayer.CSteamID) || coolDown.FirstOrDefault(x => x.Key == unturnedPlayer.CSteamID).Value > DateTime.Now)
            {
                var secondsLeft = coolDown.FirstOrDefault(x => x.Key == unturnedPlayer.CSteamID).Value - DateTime.Now;
                ChatManager.serverSendMessage(
                    $"<b>{secondsLeft}</b> seconds left".Replace("{", "<").Replace("}", ">"),
                    Color.yellow,
                    null,
                    unturnedPlayer.SteamPlayer(),
                    EChatMode.SAY,
                    null,
                    true);
                return;
            }

            if (coolDown.FirstOrDefault(x => x.Key == unturnedPlayer.CSteamID).Value > DateTime.Now)
            {
                coolDown.Remove(unturnedPlayer.CSteamID);
            }

            if (!BarricadeManager.tryGetBed(unturnedPlayer.CSteamID, out _, out _))
            {
                ChatManager.serverSendMessage(
                    $"no bed",
                    Color.yellow,
                    null,
                    unturnedPlayer.SteamPlayer(),
                    EChatMode.SAY,
                    null,
                    true);
                return;
            }

            if (unturnedPlayer.Stance == EPlayerStance.DRIVING || unturnedPlayer.Stance == EPlayerStance.DRIVING)
            {
                ChatManager.serverSendMessage(
                    $"in vehicle",
                    Color.yellow,
                    null,
                    unturnedPlayer.SteamPlayer(),
                    EChatMode.SAY,
                    null,
                    true);
                return;
            }

            unturnedPlayer.Player.teleportToBed();
            ChatManager.serverSendMessage(
                $"teleported to bed",
                Color.cyan,
                null,
                unturnedPlayer.SteamPlayer(),
                EChatMode.SAY,
                null,
                true);

            coolDown.Add(unturnedPlayer.CSteamID, DateTime.Now.AddSeconds(PSRMEssentials.Instance.Configuration.Instance.HomeConfig.Cooldown));
        }
        public static void RunUtilityTool(UnturnedPlayer Player, RaycastResult Raycast)
        {
            if (Raycast.ParentHasComponent <InteractableCharge>())
            {
                Raycast.TryGetEntity <InteractableCharge>().detonate(Player.CSteamID);
            }

            if (Raycast.ParentHasComponent <InteractableFire>())
            {
                var f = Raycast.TryGetEntity <InteractableFire>();
                BarricadeManager.ServerSetFireLit(f, !f.isLit);
            }


            if (Raycast.ParentHasComponent <InteractableGenerator>())
            {
                var f = Raycast.TryGetEntity <InteractableGenerator>();
                BarricadeManager.ServerSetGeneratorPowered(f, !f.isPowered);
            }

            if (Raycast.ParentHasComponent <InteractableOven>())
            {
                var f = Raycast.TryGetEntity <InteractableOven>();
                BarricadeManager.ServerSetOvenLit(f, !f.isLit);
            }


            if (Raycast.ParentHasComponent <InteractableOxygenator>())
            {
                var f = Raycast.TryGetEntity <InteractableOxygenator>();
                BarricadeManager.ServerSetOxygenatorPowered(f, !f.isPowered);
            }



            if (Raycast.ParentHasComponent <InteractableSafezone>())
            {
                var f = Raycast.TryGetEntity <InteractableSafezone>();
                BarricadeManager.ServerSetSafezonePowered(f, !f.isPowered);
            }


            if (Raycast.ParentHasComponent <InteractableSpot>())
            {
                var f = Raycast.TryGetEntity <InteractableSpot>();
                BarricadeManager.ServerSetSpotPowered(f, !f.isPowered);
            }

            if (Raycast.ParentHasComponent <InteractableVehicle>())
            {
                var f = Raycast.TryGetEntity <InteractableVehicle>();
                VehicleManager.ServerForcePassengerIntoVehicle(Player.Player, f);
            }

            if (Raycast.ParentHasComponent <InteractableBed>())
            {
                var f = Raycast.TryGetEntity <InteractableBed>();
                if (f.owner.m_SteamID != 0)
                {
                    UnturnedChat.Say(Player, "PointTool_Utility_Bed_ShowOwner".Translate($"{AdminToolsPlugin.Instance.GetPlayerName(f.owner.m_SteamID, "Unknown Player")} ({f.owner})"));
                }
                else
                {
                    UnturnedChat.Say(Player, "PointTool_Utility_Bed_NotClaimed".Translate());;
                }
            }
            if (Raycast.ParentHasComponent <InteractableDoor>())
            {
                var f = Raycast.TryGetEntity <InteractableDoor>();
                SendOpenDoor(Raycast.BarricadePlant, Raycast.BarricadeX, Raycast.BarricadeY, Raycast.BarricadeIndex, f, Raycast.BarricadeRegion);
            }
            if (Raycast.ParentHasComponent <InteractableStorage>())
            {
                InteractableStorage Storage = Raycast.TryGetEntity <InteractableStorage>();
                Player.Player.inventory.updateItems(7, Storage.items);
                Player.Player.inventory.sendStorage();
            }
        }
 // Token: 0x06002095 RID: 8341 RVA: 0x000B2FB8 File Offset: 0x000B13B8
 public override void use()
 {
     BarricadeManager.salvageBarricade(this.root);
 }
Example #4
0
 // Token: 0x06002219 RID: 8729 RVA: 0x000BB8A8 File Offset: 0x000B9CA8
 private void OnTriggerEnter(Collider other)
 {
     if (other.isTrigger)
     {
         return;
     }
     if (Time.realtimeSinceStartup - this.lastActive < 0.25f)
     {
         return;
     }
     if (other.transform == base.transform.parent)
     {
         return;
     }
     if (Provider.isServer)
     {
         if (this.isExplosive)
         {
             if (other.transform.CompareTag("Player"))
             {
                 if (Provider.isPvP && !other.transform.parent.CompareTag("Vehicle"))
                 {
                     EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
                     List <EPlayerKill> list;
                     DamageTool.explode(base.transform.position, this.range2, EDeathCause.LANDMINE, CSteamID.Nil, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, out list, EExplosionDamageType.CONVENTIONAL, 32f, true, false);
                 }
             }
             else
             {
                 EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
                 List <EPlayerKill> list2;
                 DamageTool.explode(base.transform.position, this.range2, EDeathCause.LANDMINE, CSteamID.Nil, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, out list2, EExplosionDamageType.CONVENTIONAL, 32f, true, false);
             }
         }
         else if (other.transform.CompareTag("Player"))
         {
             if (Provider.isPvP && !other.transform.parent.CompareTag("Vehicle"))
             {
                 Player player = DamageTool.getPlayer(other.transform);
                 if (player != null)
                 {
                     EPlayerKill eplayerKill;
                     DamageTool.damage(player, EDeathCause.SHRED, ELimb.SPINE, CSteamID.Nil, Vector3.up, this.playerDamage, 1f, out eplayerKill);
                     if (this.isBroken)
                     {
                         player.life.breakLegs();
                     }
                     EffectManager.sendEffect(5, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                     BarricadeManager.damage(base.transform.parent, 5f, 1f, false);
                 }
             }
         }
         else if (other.transform.CompareTag("Agent"))
         {
             Zombie zombie = DamageTool.getZombie(other.transform);
             if (zombie != null)
             {
                 EPlayerKill eplayerKill2;
                 uint        num;
                 DamageTool.damage(zombie, base.transform.forward, this.zombieDamage, 1f, out eplayerKill2, out num);
                 EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                 BarricadeManager.damage(base.transform.parent, (!zombie.isHyper) ? 5f : 10f, 1f, false);
             }
             else
             {
                 Animal animal = DamageTool.getAnimal(other.transform);
                 if (animal != null)
                 {
                     EPlayerKill eplayerKill3;
                     uint        num2;
                     DamageTool.damage(animal, base.transform.forward, this.animalDamage, 1f, out eplayerKill3, out num2);
                     EffectManager.sendEffect(5, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                     BarricadeManager.damage(base.transform.parent, 5f, 1f, false);
                 }
             }
         }
     }
 }
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            try
            {
                TemplateObject spawned = null;
                LocationTag    loc     = LocationTag.For(entry.GetArgument(queue, 1));
                if (loc == null)
                {
                    queue.HandleError(entry, "Invalid location!");
                    return;
                }
                string     targetAssetType = entry.GetArgument(queue, 0).ToLowerFast();
                EntityType etype           = EntityType.ValueOf(targetAssetType);
                if (etype == null)
                {
                    queue.HandleError(entry, "Invalid entity type!");
                    return;
                }
                if (etype.Type == EntityAssetType.ZOMBIE)
                {
                    Vector3 vec3    = loc.ToVector3();
                    byte    reg     = 0; // TODO: Optionally specifiable
                    float   closest = float.MaxValue;
                    for (int r = 0; r < LevelZombies.zombies.Length; r++)
                    {
                        for (int i = 0; i < LevelZombies.zombies[r].Count; i++)
                        {
                            float dist = (LevelZombies.zombies[r][i].point - vec3).sqrMagnitude;
                            if (dist < closest)
                            {
                                closest = dist;
                                reg     = (byte)r;
                            }
                        }
                    }
                    ZombieManager.manager.addZombie(reg, 0, 0, 0, 0, 0, 0, 0, 0, vec3, 0, false);
                    Zombie zombie = ZombieManager.regions[reg].zombies[ZombieManager.regions[reg].zombies.Count - 1];
                    // TODO: Make this actually work! (See complaints file!)

                    /*
                     * foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                     * {
                     *  ZombieManager.manager.channel.openWrite();
                     *  ZombieManager.manager.channel.write(reg);
                     *  ZombieManager.manager.channel.write((ushort)1);
                     *  ZombieManager.manager.channel.write(new object[]
                     *      {
                     *          zombie.type,
                     *          (byte)zombie.speciality,
                     *          zombie.shirt,
                     *          zombie.pants,
                     *          zombie.hat,
                     *          zombie.gear,
                     *          zombie.move,
                     *          zombie.idle,
                     *          zombie.transform.position,
                     *          MeasurementTool.angleToByte(zombie.transform.rotation.eulerAngles.y),
                     *          zombie.isDead
                     *      });
                     *  ZombieManager.manager.channel.closeWrite("tellZombies", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                     * }
                     */
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a zombie at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    }
                    spawned = new ZombieTag(zombie);
                }
                else if (etype.Type == EntityAssetType.ANIMAL)
                {
                    AnimalAssetTag asset = AnimalAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid animal type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    AnimalManager.manager.addAnimal(asset.Internal.id, loc.ToVector3(), 0, false);
                    Animal animal = AnimalManager.animals[AnimalManager.animals.Count - 1];
                    foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                    {
                        AnimalManager.manager.channel.openWrite();
                        AnimalManager.manager.channel.write((ushort)1);
                        AnimalManager.manager.channel.write(new object[]
                        {
                            animal.id,
                            animal.transform.position,
                            MeasurementTool.angleToByte(animal.transform.rotation.eulerAngles.y),
                            animal.isDead
                        });
                        AnimalManager.manager.channel.closeWrite("tellAnimals", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                    }
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (" + animal.gameObject.GetInstanceID() + ")");
                    }
                    spawned = new AnimalTag(animal);
                }
                else if (etype.Type == EntityAssetType.VEHICLE)
                {
                    VehicleAssetTag asset = VehicleAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid vehicle type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    VehicleManager.spawnVehicle(asset.Internal.id, loc.ToVector3(), Quaternion.identity);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the vehicle entity!
                }
                else if (etype.Type == EntityAssetType.WORLD_OBJECT)
                {
                    WorldObjectAssetTag asset = WorldObjectAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid world object type!");
                        return;
                    }
                    LevelObjects.addObject(loc.ToVector3(), Quaternion.identity, Vector3.one, asset.Internal.id, asset.Internal.name, asset.Internal.GUID, ELevelObjectPlacementOrigin.MANUAL);
                    // TODO: Network!
                    entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    // TODO: Get the world entity!
                }
                else if (etype.Type == EntityAssetType.ITEM)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid item type!");
                        return;
                    }
                    byte x;
                    byte y;
                    if (Regions.tryGetCoordinate(loc.ToVector3(), out x, out y))
                    {
                        Item     item = new Item(asset.Internal.id, 1, asset.Internal.quality);
                        ItemData data = new ItemData(item, ++ItemManager.instanceCount, loc.ToVector3(), Dedicator.isDedicated);
                        ItemManager.regions[x, y].items.Add(data);
                        ItemModelTracker.Track(data, loc.ToVector3());
                        ItemManager.manager.channel.send("tellItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                        {
                            x,
                            y,
                            item.id,
                            item.amount,
                            item.quality,
                            item.state,
                            loc.ToVector3()
                        });
                        if (entry.ShouldShowGood(queue))
                        {
                            entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                        }
                        // TODO: Get the item entity!
                    }
                    else
                    {
                        queue.HandleError(entry, "Trying to spawn item outside any valid item regions!");
                    }
                }
                else if (etype.Type == EntityAssetType.BARRICADE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("barricade_".Length));
                    if (asset == null || !(asset.Internal is ItemBarricadeAsset))
                    {
                        queue.HandleError(entry, "Invalid item barricade type!");
                        return;
                    }
                    Barricade barric = new Barricade(asset.Internal.id);
                    BarricadeManager.dropBarricade(barric, null, loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else if (etype.Type == EntityAssetType.STRUCTURE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("structure_".Length));
                    if (asset == null || !(asset.Internal is ItemStructureAsset))
                    {
                        queue.HandleError(entry, "Invalid item structure type!");
                        return;
                    }
                    StructureManager.dropStructure(new Structure(asset.Internal.id), loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else
                {
                    queue.HandleError(entry, "Invalid or unspawnable entity type!");
                    return;
                }
                if (spawned != null)
                {
                    queue.SetVariable("spawned", spawned);
                }
            }
            catch (Exception ex) // TODO: Necessity?
            {
                queue.HandleError(entry, "Failed to spawn entity: " + ex.ToString());
            }
        }
Example #6
0
        private void Update()
        {
            if (Provider.isServer && this.power != null && this.power.isWired)
            {
                Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f);
                if (Time.realtimeSinceStartup - this.lastScan > 0.1f)
                {
                    this.lastScan = Time.realtimeSinceStartup;
                    float num = 48f;
                    if (this.hasWeapon)
                    {
                        num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range);
                    }
                    float  num2   = num * num;
                    float  num3   = num2;
                    Player player = null;
                    Zombie zombie = null;
                    if (Provider.isPvP)
                    {
                        InteractableSentry.playersInRadius.Clear();
                        PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius);
                        for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++)
                        {
                            Player player2 = InteractableSentry.playersInRadius[i];
                            if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group))
                            {
                                if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START)
                                {
                                    if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates)
                                    {
                                        if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START)
                                        {
                                            if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous))
                                            {
                                                float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude;
                                                if (sqrMagnitude <= num3)
                                                {
                                                    Vector3 vector2   = player2.look.aim.position - vector;
                                                    float   magnitude = vector2.magnitude;
                                                    Vector3 vector3   = vector2 / magnitude;
                                                    if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f)
                                                    {
                                                        if (magnitude > 0.025f)
                                                        {
                                                            RaycastHit raycastHit;
                                                            PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                            PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                        }
                                                        num3   = sqrMagnitude;
                                                        player = player2;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            IL_35F :;
                        }
                    }
                    InteractableSentry.zombiesInRadius.Clear();
                    ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius);
                    for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++)
                    {
                        Zombie zombie2 = InteractableSentry.zombiesInRadius[j];
                        if (!zombie2.isDead && zombie2.isHunting)
                        {
                            Vector3 vector4 = zombie2.transform.position;
                            switch (zombie2.speciality)
                            {
                            case EZombieSpeciality.NORMAL:
                                vector4 += new Vector3(0f, 1.75f, 0f);
                                break;

                            case EZombieSpeciality.MEGA:
                                vector4 += new Vector3(0f, 2.625f, 0f);
                                break;

                            case EZombieSpeciality.CRAWLER:
                                vector4 += new Vector3(0f, 0.25f, 0f);
                                break;

                            case EZombieSpeciality.SPRINTER:
                                vector4 += new Vector3(0f, 1f, 0f);
                                break;
                            }
                            float sqrMagnitude2 = (vector4 - vector).sqrMagnitude;
                            if (sqrMagnitude2 <= num3)
                            {
                                Vector3 vector5    = vector4 - vector;
                                float   magnitude2 = vector5.magnitude;
                                Vector3 vector6    = vector5 / magnitude2;
                                if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f)
                                {
                                    if (magnitude2 > 0.025f)
                                    {
                                        RaycastHit raycastHit2;
                                        PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                        PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                    }
                                    num3   = sqrMagnitude2;
                                    player = null;
                                    zombie = zombie2;
                                }
                            }
                        }
                        IL_5B4 :;
                    }
                    if (player != this.targetPlayer || zombie != this.targetZombie)
                    {
                        this.targetPlayer = player;
                        this.targetZombie = zombie;
                        this.lastFire     = Time.realtimeSinceStartup + 0.1f;
                    }
                }
                if (this.targetPlayer != null)
                {
                    ESentryMode esentryMode = this.sentryMode;
                    if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL)
                    {
                        if (esentryMode == ESentryMode.HOSTILE)
                        {
                            this.isFiring = true;
                        }
                    }
                    else
                    {
                        this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START);
                    }
                    this.isAiming = true;
                }
                else if (this.targetZombie != null)
                {
                    this.isFiring = true;
                    this.isAiming = true;
                }
                else
                {
                    this.isFiring = false;
                    this.isAiming = false;
                }
                if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME)
                {
                    this.lastAim = Time.realtimeSinceStartup;
                    Transform transform = null;
                    Vector3   vector7   = Vector3.zero;
                    if (this.targetPlayer != null)
                    {
                        transform = this.targetPlayer.transform;
                        vector7   = this.targetPlayer.look.aim.position;
                    }
                    else if (this.targetZombie != null)
                    {
                        transform = this.targetZombie.transform;
                        vector7   = this.targetZombie.transform.position;
                        switch (this.targetZombie.speciality)
                        {
                        case EZombieSpeciality.NORMAL:
                            vector7 += new Vector3(0f, 1.75f, 0f);
                            break;

                        case EZombieSpeciality.MEGA:
                            vector7 += new Vector3(0f, 2.625f, 0f);
                            break;

                        case EZombieSpeciality.CRAWLER:
                            vector7 += new Vector3(0f, 0.25f, 0f);
                            break;

                        case EZombieSpeciality.SPRINTER:
                            vector7 += new Vector3(0f, 1f, 0f);
                            break;
                        }
                    }
                    if (transform != null)
                    {
                        float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f;
                        float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f;
                        BarricadeManager.sendAlertSentry(base.transform, num4, num5);
                    }
                }
                if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                {
                    this.lastFire += this.fireTime;
                    if (Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                    {
                        this.lastFire = Time.realtimeSinceStartup;
                    }
                    float num6 = (float)this.displayItem.quality / 100f;
                    if (this.attachments.magazineAsset == null)
                    {
                        return;
                    }
                    byte[] state = this.displayItem.state;
                    int    num7  = 10;
                    state[num7] -= 1;
                    if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0)
                    {
                        AlertTool.alert(base.transform.position, 48f);
                    }
                    if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability)
                    {
                        if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear)
                        {
                            Item displayItem = this.displayItem;
                            displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear;
                        }
                        else
                        {
                            this.displayItem.quality = 0;
                        }
                    }
                    float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f)));
                    if (this.attachments.tacticalAsset != null && this.interact)
                    {
                        num8 *= this.attachments.tacticalAsset.spread;
                    }
                    if (this.attachments.gripAsset != null)
                    {
                        num8 *= this.attachments.gripAsset.spread;
                    }
                    if (this.attachments.barrelAsset != null)
                    {
                        num8 *= this.attachments.barrelAsset.spread;
                    }
                    if (this.attachments.magazineAsset != null)
                    {
                        num8 *= this.attachments.magazineAsset.spread;
                    }
                    if (((ItemGunAsset)this.displayAsset).projectile == null)
                    {
                        BarricadeManager.sendShootSentry(base.transform);
                        byte pellets = this.attachments.magazineAsset.pellets;
                        for (byte b = 0; b < pellets; b += 1)
                        {
                            EPlayerKill eplayerKill = EPlayerKill.NONE;
                            uint        num9        = 0u;
                            float       num10       = 1f;
                            num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6));
                            Transform transform2;
                            float     magnitude3;
                            if (this.targetPlayer != null)
                            {
                                transform2 = this.targetPlayer.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            else
                            {
                                transform2 = this.targetZombie.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range;
                            num11  = 1f - num11;
                            num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip;
                            num11 *= 0.75f;
                            if (transform2 == null || Random.value > num11)
                            {
                                Vector3 vector8 = this.aimTransform.forward;
                                vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8.Normalize();
                                Ray ray;
                                ray..ctor(this.aimTransform.position, vector8);
                                RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER);
                                if (!(raycastInfo.transform == null))
                                {
                                    DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource"));
                                    if (raycastInfo.vehicle != null)
                                    {
                                        DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill);
                                    }
                                    else if (raycastInfo.transform != null)
                                    {
                                        if (raycastInfo.transform.CompareTag("Barricade"))
                                        {
                                            ushort id;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id))
                                            {
                                                ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id);
                                                if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Structure"))
                                        {
                                            ushort id2;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id2))
                                            {
                                                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2);
                                                if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Resource"))
                                        {
                                            byte   x;
                                            byte   y;
                                            ushort index;
                                            if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index))
                                            {
                                                ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index);
                                                if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID)
                                                {
                                                    DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.section < 255)
                                        {
                                            InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>();
                                            if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                            {
                                                DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9);
                                            }
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Vector3 vector9 = Vector3.zero;
                                if (this.targetPlayer != null)
                                {
                                    vector9 = this.targetPlayer.look.aim.position;
                                }
                                else if (this.targetZombie != null)
                                {
                                    vector9 = this.targetZombie.transform.position;
                                    switch (this.targetZombie.speciality)
                                    {
                                    case EZombieSpeciality.NORMAL:
                                        vector9 += new Vector3(0f, 1.75f, 0f);
                                        break;

                                    case EZombieSpeciality.MEGA:
                                        vector9 += new Vector3(0f, 2.625f, 0f);
                                        break;

                                    case EZombieSpeciality.CRAWLER:
                                        vector9 += new Vector3(0f, 0.25f, 0f);
                                        break;

                                    case EZombieSpeciality.SPRINTER:
                                        vector9 += new Vector3(0f, 1f, 0f);
                                        break;
                                    }
                                }
                                DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true);
                                if (this.targetPlayer != null)
                                {
                                    DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill);
                                }
                                else if (this.targetZombie != null)
                                {
                                    DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9);
                                }
                            }
                        }
                    }
                    base.rebuildState();
                }
            }
            bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f;

            if (flag != this.isAlert)
            {
                this.isAlert = flag;
                if (!Dedicator.isDedicated)
                {
                    if (this.isAlert)
                    {
                        EffectManager.effect(92, base.transform.position, Vector3.up);
                    }
                    else
                    {
                        EffectManager.effect(93, base.transform.position, Vector3.up);
                    }
                }
                if (!this.isAlert)
                {
                    this.targetYaw = base.transform.localRotation.eulerAngles.y;
                }
            }
            if (this.power != null)
            {
                if (this.power.isWired)
                {
                    if (this.isAlert)
                    {
                        this.lastDrift = Time.realtimeSinceStartup;
                        this.yaw       = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime);
                    }
                    else
                    {
                        this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime);
                    }
                    this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime);
                    this.yawTransform.rotation        = Quaternion.Euler(-90f, 0f, this.yaw);
                    this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch);
                }
                if (!Dedicator.isDedicated)
                {
                    if (this.onGameObject != null)
                    {
                        this.onGameObject.SetActive(this.isAlert && this.power.isWired);
                    }
                    if (this.onModelGameObject != null)
                    {
                        this.onModelGameObject.SetActive(this.isAlert);
                        if (this.onMaterial != null)
                        {
                            this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color);
                        }
                    }
                    if (this.offGameObject != null)
                    {
                        this.offGameObject.SetActive(!this.isAlert && this.power.isWired);
                    }
                    if (this.offModelGameObject != null)
                    {
                        this.offModelGameObject.SetActive(!this.isAlert);
                        if (this.offMaterial != null)
                        {
                            this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color);
                        }
                    }
                    if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null)
                    {
                        this.muzzleEmitter.GetComponent <Light>().enabled = false;
                    }
                }
            }
        }
Example #7
0
        protected override async UniTask OnExecuteAsync()
        {
            if (Context.Parameters.Length != 0)
            {
                throw new CommandWrongUsageException(Context);
            }

            UnturnedUser uPlayer = (UnturnedUser)Context.Actor;
            await UniTask.SwitchToMainThread();

            var currentVehicle = uPlayer.Player.Player.movement.getVehicle();

            if (currentVehicle != null)
            {
                if (!RefuelVehicle(currentVehicle))
                {
                    throw new UserFriendlyException(m_StringLocalizer["refuel:vehicle:no_fuel"]);
                }

                await PrintAsync(m_StringLocalizer["refuel:vehicle:success"]);

                return;
            }

            PlayerLook  look    = uPlayer.Player.Player.look;
            RaycastInfo raycast = DamageTool.raycast(new(look.aim.position, look.aim.forward), 100f, RayMasks.DAMAGE_SERVER);

            if (raycast.vehicle != null)
            {
                if (!RefuelVehicle(raycast.vehicle))
                {
                    throw new UserFriendlyException(m_StringLocalizer["refuel:vehicle:no_fuel"]);
                }

                await PrintAsync(m_StringLocalizer["refuel:vehicle:success"]);

                return;
            }

            if (raycast.transform == null)
            {
                throw new UserFriendlyException(m_StringLocalizer["refuel:none"]);
            }

            var interactable = raycast.transform.GetComponent <Interactable>();

            if (interactable != null)
            {
                if (interactable is InteractableGenerator generator)
                {
                    if (!generator.isRefillable)
                    {
                        throw new UserFriendlyException(m_StringLocalizer["refuel:object:no_fuel", new { Object = generator.name }]);
                    }

                    generator.askFill(generator.capacity);
                    BarricadeManager.sendFuel(raycast.transform, generator.fuel);

                    await PrintAsync(m_StringLocalizer["refuel:object:generator"]);

                    return;
                }
                else if (interactable is InteractableOil oil)
                {
                    if (!oil.isRefillable)
                    {
                        throw new UserFriendlyException(m_StringLocalizer["refuel:object:no_fuel", new { Object = oil.name }]);
                    }

                    oil.askFill(oil.capacity);
                    BarricadeManager.sendFuel(raycast.transform, oil.fuel);

                    await PrintAsync(m_StringLocalizer["refuel:object:oil"]);

                    return;
                }
                else if (interactable is InteractableTank {
                    source : ETankSource.FUEL
                } tank)
                {
                    if (!tank.isRefillable)
                    {
                        throw new UserFriendlyException(m_StringLocalizer["refuel:object:no_fuel", new { Object = tank.name }]);
                    }

                    BarricadeManager.updateTank(raycast.transform, tank.capacity);

                    await PrintAsync(m_StringLocalizer["refuel:object:tank"]);

                    return;
                }
                else if (interactable is InteractableObjectResource {
                    objectAsset : { interactability : EObjectInteractability.FUEL }
                } @object)
                {
                    if ([email protected])
                    {
                        throw new UserFriendlyException(m_StringLocalizer["refuel:object:no_fuel", new { Object = @object.name }]);
                    }

                    ObjectManager.updateObjectResource(interactable.transform, @object.capacity, true);

                    // todo
                    await PrintAsync(m_StringLocalizer["refuel:object:object"]);

                    return;
                }
            }
        public void Execute(IRocketPlayer caller, string[] args)
        {
            if (args.Length > 1)
            {
                UnturnedChat.Say(caller, "invalid arguments", Color.red);
                return;
            }
            else if (args.Length == 1)
            {
                bool isregistered = false;
                foreach (Registereddoortype doorinfo in miscstuff.Instance.Configuration.Instance.listofregistereddoors)
                {
                    if (doorinfo.name == args[0])
                    {
                        isregistered = true;
                        miscstuff.Instance.Configuration.Instance.listofregistereddoors.Remove(doorinfo);
                        UnturnedChat.Say(caller, "Door" + doorinfo.name + " Unregistered!");
                        miscstuff.Instance.Configuration.Save();
                    }
                }
                if (isregistered == false)
                {
                    UnturnedChat.Say(caller, "Registered Door does not exist with that name", Color.red);
                }
            }
            else if (args.Length == 0)
            {
                var PlayerCaller = (UnturnedPlayer)caller;
                InteractableDoorHinge component = raycastdoor.Getdoor(PlayerCaller);
                if (component != null)
                {
                    InteractableDoor door = component.door;
                    bool             flag = !door.isOpen;
                    byte             x;
                    byte             y;
                    ushort           plant;
                    ushort           index;
                    BarricadeRegion  barricadeRegion;
                    BarricadeManager.tryGetInfo(door.transform, out x, out y, out plant, out index, out barricadeRegion);
                    BarricadeDrop barricadedrop = barricadeRegion.drops[index];
                    var           ID            = barricadedrop.instanceID;



                    bool isregistered = false;
                    foreach (Registereddoortype doorinfo in miscstuff.Instance.Configuration.Instance.listofregistereddoors)
                    {
                        if (doorinfo.ID == ID)
                        {
                            isregistered = true;
                            miscstuff.Instance.Configuration.Instance.listofregistereddoors.Remove(doorinfo);
                            UnturnedChat.Say(caller, "Door" + doorinfo.name + " Unregistered!");
                            miscstuff.Instance.Configuration.Save();
                        }
                    }

                    if (isregistered == false)
                    {
                        UnturnedChat.Say(caller, "That door is not registered!", Color.red);
                    }
                }

                else
                {
                    UnturnedChat.Say(caller, "You are not looking at a valid object", Color.red);
                }
            }
        }
Example #9
0
 public override void use()
 {
     BarricadeManager.farm(base.transform);
 }
Example #10
0
        void OnGUI()
        {
            if (!Provider.isConnected || Provider.isLoading || (PlayerCam.IsFullScreen && PlayerCam.player != null))
            {
                return;
            }
            #region Item Clump Boxes
            if (G.Settings.ItemOptions.Enabled && G.Settings.GlobalOptions.ListClumpedItems && !G.BeingSpied)
            {
                for (int i = 0; i < ItemClumps.Count; i++)
                {
                    ItemClumpObject itemClumpObject = ItemClumps[i];

                    Vector3 pos = G.MainCamera.WorldToScreenPoint(itemClumpObject.WorldPos);
                    pos.y = Screen.height - pos.y;
                    if (pos.z >= 0 && (Vector3.Distance(Player.player.transform.position, itemClumpObject.WorldPos) <= G.Settings.ItemOptions.MaxDistance))
                    {
                        string s = "";
                        foreach (InteractableItem item in itemClumpObject.ClumpedItems)
                        {
                            Color   c1 = ItemTool.getRarityColorHighlight(item.asset.rarity);
                            Color32 c  = new Color32((byte)(c1.r * 255), (byte)(c1.g * 255), (byte)(c1.b * 255), 255);
                            s += $"<color=#{Colors.ColorToHex(c)}>{item.asset.itemName}</color>\n";
                        }
                        Vector2 TextHeight = GUIStyle.none.CalcSize(new GUIContent($"<size=10>{s}</size>"));
                        GUILayout.BeginArea(new Rect(pos.x, pos.y, TextHeight.x + 10, TextHeight.y), style: "box");
                        GUILayout.Label($"<size=10>{s}</size>");
                        GUILayout.EndArea();
                    }
                }
            }
            GUI.skin = null;
            #endregion
            for (int i = 0; i < EObjects.Count; i++)
            {
                ESPObj obj = EObjects[i];
                #region Checks
                if (obj.GObject != null && (!obj.Options.Enabled || T.GetDistance(obj.GObject.transform.position) > obj.Options.MaxDistance || (obj.Target == ESPObject.Item && (!T.IsItemWhitelisted((InteractableItem)obj.Object, G.Settings.MiscOptions.ESPWhitelist) || Items.IsAlreadyClumped((InteractableItem)obj.Object)))))
                {
                    Highlighter h = obj.GObject.GetComponent <Highlighter>();
                    if (h != null)
                    {
                        h.ConstantOffImmediate();
                    }
                }

                if (obj.GObject == null || !T.InScreenView(G.MainCamera.WorldToViewportPoint(obj.GObject.transform.position)) || !obj.Options.Enabled || T.GetDistance(obj.GObject.transform.position) > obj.Options.MaxDistance)
                {
                    continue;
                }
                if (G.BeingSpied)
                {
                    Highlighter h = obj.GObject.GetComponent <Highlighter>();
                    if (h != null)
                    {
                        h.ConstantOffImmediate();
                    }
                    T.RemoveShaders(obj.GObject);
                    continue;
                }
                if (obj.Target == ESPObject.Player && ((SteamPlayer)obj.Object).player.life.isDead)
                {
                    continue;
                }
                if (obj.Target == ESPObject.Zombie && ((Zombie)obj.Object).isDead)
                {
                    continue;
                }
                if (obj.Target == ESPObject.Vehicle && ((InteractableVehicle)obj.Object).isDead)
                {
                    continue;
                }
                if (obj.Target == ESPObject.Vehicle && G.Settings.GlobalOptions.OnlyUnlocked && ((InteractableVehicle)obj.Object).isLocked)
                {
                    continue;
                }
                if (obj.Target == ESPObject.Bed && G.Settings.GlobalOptions.OnlyUnclaimed && ((InteractableBed)obj.Object).isClaimed)
                {
                    continue;
                }
                if (obj.Target == ESPObject.Item && !T.IsItemWhitelisted((InteractableItem)obj.Object, G.Settings.MiscOptions.ESPWhitelist))
                {
                    continue;
                }
                if (obj.Target == ESPObject.Item && G.Settings.GlobalOptions.ListClumpedItems && Items.IsAlreadyClumped((InteractableItem)obj.Object))
                {
                    continue;
                }

                if (G.BeingSpied)
                {
                    Highlighter h = obj.GObject.GetComponent <Highlighter>();
                    if (h != null)
                    {
                        h.ConstantOffImmediate();
                    }
                    T.RemoveShaders(obj.GObject);
                    continue;
                }
                #endregion

                #region Globals
                string  LabelText   = $"<size={obj.Options.FontSize}>";
                string  OutlineText = $"<size={obj.Options.FontSize}>";
                Color32 color       = Colors.GetColor(Enum.GetName(typeof(ESPObject), obj.Target) + "_ESP");
                if (obj.Options.Distance)
                {
                    LabelText   += $"<color=white>[{T.GetDistance(obj.GObject.transform.position)}]</color> ";
                    OutlineText += $"[{T.GetDistance(obj.GObject.transform.position)}] ";
                }
                #endregion

                #region Label Shit
                switch (obj.Target)
                {
                case ESPObject.Player:
                    Player player = ((SteamPlayer)obj.Object).player;
                    switch (T.GetPriority(((SteamPlayer)obj.Object).playerID.steamID.m_SteamID))
                    {
                    case Priority.Friendly:
                        color = Colors.GetColor("Friendly_Player_ESP");
                        break;

                    case Priority.Marked:
                        color = Colors.GetColor("Marked_Player_ESP");
                        break;
                    }

                    if (obj.Options.Name)
                    {
                        LabelText   += ((SteamPlayer)obj.Object).playerID.characterName;
                        OutlineText += ((SteamPlayer)obj.Object).playerID.characterName;
                    }
                    if (G.Settings.GlobalOptions.Weapon)
                    {
                        string Weapon = player.equipment.asset != null ? ((SteamPlayer)obj.Object).player.equipment.asset.itemName : "None";
                        LabelText   += $"<color=white> - {Weapon}</color>";
                        OutlineText += " - " + Weapon;
                    }
                    if (G.Settings.GlobalOptions.ViewHitboxes && G.Settings.AimbotOptions.ExpandHitboxes && G.Settings.AimbotOptions.SilentAim)
                    {
                        Player  p         = ((SteamPlayer)obj.Object).player;
                        Vector3 W2SPlayer = T.WorldToScreen(player.transform.position);
                        if (W2SPlayer.z >= 0)
                        {
                            Vector3 W2SOffset = T.WorldToScreen(new Vector3(player.transform.position.x, player.transform.position.y + G.Settings.AimbotOptions.HitboxSize, player.transform.position.z));
                            float   Distance  = Vector3.Distance(W2SPlayer, W2SOffset);
                            T.DrawCircle(Colors.GetColor("Extended_Hitbox_Circle"), new Vector2(W2SPlayer.x, W2SPlayer.y), Distance);
                        }
                    }
                    break;

                case ESPObject.Item:
                    if (obj.Options.Name)
                    {
                        LabelText   += ((InteractableItem)obj.Object).asset.itemName;
                        OutlineText += ((InteractableItem)obj.Object).asset.itemName;
                    }
                    break;

                case ESPObject.Vehicle:
                    if (obj.Options.Name)
                    {
                        LabelText   += ((InteractableVehicle)obj.Object).asset.vehicleName;
                        OutlineText += ((InteractableVehicle)obj.Object).asset.vehicleName;
                    }
                    if (G.Settings.GlobalOptions.VehicleLocked)
                    {
                        if (((InteractableVehicle)obj.Object).isLocked)
                        {
                            LabelText   += $"<color=white> - Locked</color>";
                            OutlineText += " - Locked";
                        }
                        else
                        {
                            LabelText   += $"<color=white> - </color><color=ff5a00>Unlocked</color>";
                            OutlineText += " - Unlocked";
                        }
                    }
                    break;

                case ESPObject.Bed:
                    if (obj.Options.Name)
                    {
                        LabelText   += Enum.GetName(typeof(ESPObject), obj.Target);
                        OutlineText += Enum.GetName(typeof(ESPObject), obj.Target);
                    }
                    if (G.Settings.GlobalOptions.Claimed)
                    {
                        if (((InteractableBed)obj.Object).isClaimed)
                        {
                            LabelText   += $"<color=white> - Claimed</color>";
                            OutlineText += " - Claimed";
                        }
                        else
                        {
                            LabelText   += $"<color=white> - </color><color=ff5a00>Unclaimed</color>";
                            OutlineText += " - Unclaimed";
                        }
                    }
                    break;

                case ESPObject.Storage:

                    BarricadeData bdata = null;
                    if (obj.Options.Name || G.Settings.GlobalOptions.ShowLocked)
                    {
                        try
                        {
                            BarricadeRegion r;
                            if (BarricadeManager.tryGetInfo(((InteractableStorage)obj.Object).transform, out byte x, out byte y, out ushort plant, out ushort index, out r))
                            {
                                bdata = r.barricades[index];
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.Log(ex);
                        }
                    }

                    if (obj.Options.Name)
                    {
                        string s = "Storage";
                        if (bdata != null)
                        {
                            s = bdata.barricade.asset.name.Replace("_", " ");
                        }

                        LabelText   += s;
                        OutlineText += s;
                    }

                    if (G.Settings.GlobalOptions.ShowLocked)
                    {
                        if (bdata != null)
                        {
                            if (bdata.barricade.asset.isLocked)
                            {
                                LabelText   += $"<color=white> - Locked</color>";
                                OutlineText += " - Locked";
                            }
                            else
                            {
                                LabelText   += $"<color=white> - </color><color=ff5a00>Unlocked</color>";
                                OutlineText += " - Unlocked";
                            }
                        }
                        else
                        {
                            LabelText   += $"<color=white> - Unknown</color>";
                            OutlineText += " - Unknown";
                        }
                    }
                    break;

                default:
                    if (obj.Options.Name)
                    {
                        LabelText   += Enum.GetName(typeof(ESPObject), obj.Target);
                        OutlineText += Enum.GetName(typeof(ESPObject), obj.Target);
                    }
                    break;
                }
                #endregion

                #region Draw
                LabelText   += "</size>";
                OutlineText += "</size>";

                if (obj.Options.Tracers)
                {
                    T.DrawSnapline(obj.GObject.transform.position, color);
                }
                if (!String.IsNullOrEmpty(LabelText))
                {
                    T.DrawESPLabel(obj.GObject.transform.position, color, Color.black, LabelText, OutlineText);
                }
                if (obj.Options.Box)
                {
                    if (obj.Target == ESPObject.Player)
                    {
                        Vector3 p = obj.GObject.transform.position;
                        Vector3 s = obj.GObject.transform.localScale;
                        if (p != null & s != null)
                        {
                            T.Draw3DBox(new Bounds(p + new Vector3(0, 1.1f, 0), s + new Vector3(0, .95f, 0)), color);
                        }
                    }
                    else
                    {
                        T.Draw3DBox(obj.GObject.GetComponent <Collider>().bounds, color);
                    }
                }
                if (obj.Options.Glow)
                {
                    Highlighter h = obj.GObject.GetComponent <Highlighter>() ?? obj.GObject.AddComponent <Highlighter>();
                    h.occluder = true;
                    h.overlay  = true;
                    h.ConstantOnImmediate(color);
                }
                else
                {
                    Highlighter h = obj.GObject.GetComponent <Highlighter>();
                    if (h != null)
                    {
                        h.ConstantOffImmediate();
                    }
                }
                #endregion
            }
            // sometimes shows localplayer glowing after your car explodes
            Highlighter hi = Player.player?.gameObject?.GetComponent <Highlighter>();
            if (hi != null)
            {
                hi.ConstantOffImmediate();
            }
        }
Example #11
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            var uPlayer = caller as UnturnedPlayer;

            if (command.Length != 1)
            {
                ChatManager.serverSendMessage(Syntax, Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
            }
            else
            {
                if (command[0] == "add")
                {
                    if (PhysicsUtility.raycast(new Ray(uPlayer.Player.look.aim.position, uPlayer.Player.look.aim.forward), out RaycastHit ahit, Mathf.Infinity, RayMasks.BARRICADE_INTERACT))
                    {
                        InteractableDoorHinge         door  = ahit.transform.GetComponent <InteractableDoorHinge>();
                        Interactable2SalvageBarricade barri = ahit.transform.GetComponent <Interactable2SalvageBarricade>();
                        if (door != null)
                        {
                            BarricadeManager.tryGetInfo(door.door.transform, out byte x, out byte y, out ushort index, out ushort bindex, out BarricadeRegion barricadeR);

                            var Bindex      = barricadeR.barricades[bindex];
                            var Bx          = Bindex.point.x;
                            var By          = Bindex.point.y;
                            var Bz          = Bindex.point.z;
                            var n_blacklist = new DoorBlackList
                            {
                                x = Bx,
                                y = By,
                                z = Bz
                            };
                            Main.Instance.AddPlayer(n_blacklist);
                            ChatManager.serverSendMessage("You have successfully added this door/storage to the blacklist!", Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
                        }
                        else if (barri != null)
                        {
                            BarricadeManager.tryGetInfo(ahit.transform, out byte x, out byte y, out ushort index, out ushort bindex, out BarricadeRegion barricadeR);

                            var Bindex      = barricadeR.barricades[bindex];
                            var Bx          = Bindex.point.x;
                            var By          = Bindex.point.y;
                            var Bz          = Bindex.point.z;
                            var n_blacklist = new DoorBlackList
                            {
                                x = Bx,
                                y = By,
                                z = Bz
                            };
                            Main.Instance.AddPlayer(n_blacklist);
                            ChatManager.serverSendMessage("You have successfully added this door/storage to the blacklist!", Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
                        }
                    }
                    else if (command[0] == "remove")
                    {
                        if (PhysicsUtility.raycast(new Ray(uPlayer.Player.look.aim.position, uPlayer.Player.look.aim.forward), out RaycastHit rhit, Mathf.Infinity, RayMasks.BARRICADE_INTERACT))
                        {
                            var rdoor  = rhit.transform.GetComponent <InteractableDoorHinge>();
                            var rbarri = rhit.transform.GetComponent <Interactable2SalvageBarricade>();
                            if (rdoor != null)
                            {
                                BarricadeManager.tryGetInfo(rdoor.transform, out byte x, out byte y, out ushort index, out ushort bindex, out BarricadeRegion barricadeR);

                                var Bindex      = barricadeR.barricades[bindex];
                                var Bx          = Bindex.point.x;
                                var By          = Bindex.point.y;
                                var Bz          = Bindex.point.z;
                                var n_blacklist = new DoorBlackList
                                {
                                    x = Bx,
                                    y = By,
                                    z = Bz
                                };
                                Main.Instance.RemovePlayer(n_blacklist);
                                ChatManager.serverSendMessage("You have successfully removed this door/storage from the blacklist!", Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
                            }
                            else if (rbarri != null)
                            {
                                BarricadeManager.tryGetInfo(rhit.transform, out byte x, out byte y, out ushort index, out ushort bindex, out BarricadeRegion barricadeR);

                                var Bindex      = barricadeR.barricades[bindex];
                                var Bx          = Bindex.point.x;
                                var By          = Bindex.point.y;
                                var Bz          = Bindex.point.z;
                                var n_blacklist = new DoorBlackList
                                {
                                    x = Bx,
                                    y = By,
                                    z = Bz
                                };
                                Main.Instance.RemovePlayer(n_blacklist);
                                ChatManager.serverSendMessage("You have successfully removed this door/storage from the blacklist!", Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
                            }
                        }
                        else
                        {
                            ChatManager.serverSendMessage("Please look at a barricade to remove it to the blacklist for picklocking!", Color.red, null, uPlayer.SteamPlayer(), EChatMode.GLOBAL, Main.Instance.Configuration.Instance.LogoImage, true);
                        }
                    }
                }
        public void Execute(IRocketPlayer caller, string[] command)
        {
            UnturnedPlayer player = (UnturnedPlayer)caller;

            if (command.Length < 1)
            {
                Plugin.Say(player, "INVALID_SYNTAX_AUCTION_VEHICLE", Color.red);
                return;
            }

            if (player.CurrentVehicle == null || player.CurrentVehicle.passengers.First().player != player.Player.channel.owner)
            {
                Plugin.Say(player, "NO_VEHICLE", Color.red);
                return;
            }

            if (!decimal.TryParse(command[0], out var startingBid))
            {
                Plugin.Say(player, "NOT_NUMBER", Color.red, command[0]);
                return;
            }

            if (startingBid < Plugin.Instance.Configuration.Instance.MinimumBid)
            {
                Plugin.Say(player, "BID_TOO_SMALL", Color.red, Plugin.Instance.Configuration.Instance.MinimumBid);
                return;
            }

            if (Plugin.Instance.AuctionManager.HasAnyAuction(player.CSteamID.m_SteamID))
            {
                Plugin.Say("ALREADY_QUEUED", Color.red);
                return;
            }
            //NO need for lock since all operations on AuctionQuehe happens on the main thread
            var auction = new Auction(player.Player, new AuctionItem()
            {
                Vehicle = SerializableVehicle.Create(player.CurrentVehicle)
            }, startingBid, TimeSpan.FromSeconds(Plugin.Instance.Configuration.Instance.AuctionDuration));
            var vehicle = player.CurrentVehicle;

            foreach (var currentPlayer in player.CurrentVehicle.passengers.Where(c => c.player != null))
            {
                vehicle.forceRemovePlayer(out var seat, currentPlayer.player.playerID.steamID, out var point, out var angle);
                VehicleManager.sendExitVehicle(vehicle, seat, point, angle, true);
            }

            if (BarricadeManager.tryGetPlant(vehicle.transform, out byte x, out byte y, out ushort plant, out var region))
            {
                vehicle.trunkItems.items.Clear();
                region.barricades.Clear();
                region.drops.Clear();
            }

            VehicleManager.instance.channel.send("tellVehicleDestroy", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, vehicle.instanceID);

            Plugin.Instance.AuctionManager.AuctionQueue.Add(auction);
            Plugin.Instance.AuctionManager.Tick();

            if (Plugin.Instance.AuctionManager.AuctionQueue.Count > 0) //If it didn't automaticly get started
            {
                Plugin.Say(player, "AUCTION_QUEUED", Color.green, Plugin.Instance.AuctionManager.AuctionQueue.Count,
                           (int)((Plugin.Instance.AuctionManager.LastCompletedAuction.AddSeconds(Plugin.Instance.Configuration.Instance.IntervalInbetween) - DateTime.UtcNow).TotalSeconds));
            }
        }
Example #13
0
 // Token: 0x060020AE RID: 8366 RVA: 0x000B350B File Offset: 0x000B190B
 public override void use()
 {
     BarricadeManager.claimBed(base.transform);
 }
Example #14
0
 public void detonate(CSteamID killer)
 {
     EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
     DamageTool.explode(base.transform.position, this.range2, EDeathCause.CHARGE, killer, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, EExplosionDamageType.CONVENTIONAL, 32f, true);
     BarricadeManager.damage(base.transform, 5f, 1f, false);
 }
Example #15
0
        // Token: 0x06002878 RID: 10360 RVA: 0x000F5474 File Offset: 0x000F3874
        private void arenaClear()
        {
            VehicleManager.askVehicleDestroyAll();
            BarricadeManager.askClearAllBarricades();
            StructureManager.askClearAllStructures();
            ItemManager.askClearAllItems();
            EffectManager.askEffectClearAll();
            ObjectManager.askClearAllObjects();
            LevelManager.arenaPlayers.Clear();
            Vector3 vector = Vector3.zero;
            float   num    = (float)Level.size / 2f;

            if (Level.info.configData.Use_Arena_Compactor)
            {
                if (LevelManager.arenaNodes.Count > 0)
                {
                    ArenaNode arenaNode = LevelManager.arenaNodes[UnityEngine.Random.Range(0, LevelManager.arenaNodes.Count)];
                    vector   = arenaNode.point;
                    vector.y = 0f;
                    num      = arenaNode.radius;
                }
            }
            else
            {
                num = 16384f;
            }
            float   compactorSpeed = LevelManager.compactorSpeed;
            Vector3 vector2;
            float   num2;

            if (Level.info.configData.Use_Arena_Compactor)
            {
                if (Provider.modeConfigData.Events.Arena_Use_Compactor_Pause)
                {
                    this.getArenaTarget(vector, num, out vector2, out num2);
                }
                else
                {
                    vector2 = vector;
                    num2    = 0.5f;
                }
            }
            else
            {
                vector2 = vector;
                num2    = num;
            }
            base.channel.send("tellArenaOrigin", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                vector,
                num,
                vector,
                num,
                vector2,
                num2,
                compactorSpeed,
                (byte)(Provider.modeConfigData.Events.Arena_Clear_Timer + Provider.modeConfigData.Events.Arena_Compactor_Delay_Timer)
            });
            LevelManager.arenaState = EArenaState.WARMUP;
            base.channel.send("tellLevelTimer", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                (byte)Provider.modeConfigData.Events.Arena_Clear_Timer
            });
        }
Example #16
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            if (command.Length > 1)
            {
                caller.SendChat(Plugin.Inst.Translate("rfgarage_command_invalid_parameter", Syntax), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                return;
            }

            var player = (UnturnedPlayer)caller;

            switch (command.Length)
            {
            case 0:
                Plugin.GarageAddAllQueueDict[player.CSteamID] = true;

                caller.SendChat(Plugin.Inst.Translate("rfgarage_command_gadd_all_ask_confirm"), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                return;

            case 1:
                switch (command[0].ToLower())
                {
                case "confirm" when !Plugin.GarageAddAllQueueDict[player.CSteamID]:
                    caller.SendChat(Plugin.Inst.Translate("rfgarage_command_all_no_queue"), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    return;

                case "confirm":
                {
                    caller.SendChat(Plugin.Inst.Translate("rfgarage_command_gadd_all_confirm"), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    // Tuple < availableGarage, availableSlot >
                    var passedVehicles      = new List <InteractableVehicle>();
                    var blacklistedVehicles = new List <InteractableVehicle>();
                    var availableGarages    = GarageUtil.GetAllGarages(player);
                    foreach (var interactableVehicle in VehicleManager.vehicles.Where(interactableVehicle => interactableVehicle.lockedOwner.m_SteamID == player.CSteamID.m_SteamID))
                    {
                        GarageUtil.GarageAddAllChecks(player, interactableVehicle, out var response, out _);
                        switch (response)
                        {
                        case EResponseType.BLACKLIST_BARRICADE:
                        case EResponseType.BLACKLIST_TRUNK_ITEM:
                        case EResponseType.BLACKLIST_VEHICLE:
                            blacklistedVehicles.Add(interactableVehicle);
                            break;

                        case EResponseType.SUCCESS:
                            passedVehicles.Add(interactableVehicle);
                            break;

                        default:
                            throw new ArgumentOutOfRangeException();
                        }
                    }

                    var tupleGarages    = (from garage in availableGarages let garageOccupiedSlot = Plugin.DbManager.GetVehicleCount(player.CSteamID.m_SteamID.ToString(), garage.Name) where garage.Slot > garageOccupiedSlot select new Tuple <GarageModel, uint>(garage, garageOccupiedSlot)).ToList();
                    var vehicleIndex    = 0;
                    var successVehicles = new List <InteractableVehicle>();
                    foreach (var(garage, occupiedSlot) in tupleGarages)
                    {
                        var i = 0;
                        while (i < (garage.Slot - occupiedSlot) && vehicleIndex < passedVehicles.Count)
                        {
                            GarageUtil.SaveVgVehicleToSql(player.CSteamID.m_SteamID, garage.Name,
                                                          passedVehicles[vehicleIndex].asset.name, passedVehicles[vehicleIndex],
                                                          BarricadeManager.getRegionFromVehicle(passedVehicles[vehicleIndex]));
                            successVehicles.Add(passedVehicles[vehicleIndex]);
                            vehicleIndex++;
                            i++;
                        }
                    }

                    caller.SendChat(Plugin.Inst.Translate("rfgarage_command_gadd_all_success",
                                                          vehicleIndex, passedVehicles.Count - vehicleIndex), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    foreach (var vehicle in successVehicles)
                    {
                        caller.SendChat(Plugin.Inst.Translate("rfgarage_command_all_success_vehicle",
                                                              vehicle.asset.id, vehicle.asset.vehicleName), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    }
                    foreach (var vehicle in blacklistedVehicles)
                    {
                        caller.SendChat(Plugin.Inst.Translate("rfgarage_command_gadd_all_blacklist_vehicle",
                                                              vehicle.asset.id, vehicle.asset.vehicleName), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    }
                    passedVehicles.RemoveRange(0, vehicleIndex);
                    foreach (var vehicle in passedVehicles)
                    {
                        caller.SendChat(Plugin.Inst.Translate("rfgarage_command_all_fail_vehicle",
                                                              vehicle.asset.id, vehicle.asset.vehicleName), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    }
                    Plugin.GarageAddAllQueueDict[player.CSteamID] = false;
                    return;
                }

                case "abort":
                    Plugin.GarageAddAllQueueDict[player.CSteamID] = false;

                    caller.SendChat(Plugin.Inst.Translate("rfgarage_command_all_abort"), Plugin.MsgColor, Plugin.Conf.AnnouncerIconUrl);
                    return;
                }

                break;
            }
        }
 // Token: 0x060039EC RID: 14828 RVA: 0x001BA558 File Offset: 0x001B8958
 private bool fire(bool mode, out ERefillWaterType newWaterType)
 {
     newWaterType = ERefillWaterType.EMPTY;
     if (base.channel.isOwner)
     {
         Ray         ray         = new Ray(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (!(raycastInfo.transform != null))
         {
             return(false);
         }
         InteractableRainBarrel     component  = raycastInfo.transform.GetComponent <InteractableRainBarrel>();
         InteractableTank           component2 = raycastInfo.transform.GetComponent <InteractableTank>();
         InteractableObjectResource component3 = raycastInfo.transform.GetComponent <InteractableObjectResource>();
         WaterVolume waterVolume;
         if (WaterUtility.isPointUnderwater(raycastInfo.point, out waterVolume))
         {
             if (mode)
             {
                 return(false);
             }
             if (this.waterType != ERefillWaterType.EMPTY)
             {
                 return(false);
             }
             if (waterVolume == null)
             {
                 newWaterType = ERefillWaterType.SALTY;
             }
             else
             {
                 newWaterType = waterVolume.waterType;
             }
         }
         else if (component != null)
         {
             if (mode)
             {
                 if (this.waterType != ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component.isFull)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (!component.isFull)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.CLEAN;
             }
         }
         else if (component2 != null)
         {
             if (component2.source != ETankSource.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType != ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component2.amount == component2.capacity)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component2.amount == 0)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.CLEAN;
             }
         }
         else
         {
             if (!(component3 != null))
             {
                 return(false);
             }
             if (component3.objectAsset.interactability != EObjectInteractability.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType == ERefillWaterType.EMPTY)
                 {
                     return(false);
                 }
                 if (component3.amount == component3.capacity)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN || this.waterType == ERefillWaterType.DIRTY)
                 {
                     return(false);
                 }
                 if (component3.amount == 0)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.DIRTY;
             }
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         WaterVolume waterVolume2;
         if (WaterUtility.isPointUnderwater(input.point, out waterVolume2))
         {
             if (mode)
             {
                 return(false);
             }
             if (this.waterType != ERefillWaterType.EMPTY)
             {
                 return(false);
             }
             if (waterVolume2 == null)
             {
                 newWaterType = ERefillWaterType.SALTY;
             }
             else
             {
                 newWaterType = waterVolume2.waterType;
             }
         }
         else if (input.type == ERaycastInfoType.BARRICADE)
         {
             if (input.transform == null || !input.transform.CompareTag("Barricade"))
             {
                 return(false);
             }
             InteractableRainBarrel component4 = input.transform.GetComponent <InteractableRainBarrel>();
             InteractableTank       component5 = input.transform.GetComponent <InteractableTank>();
             if (component4 != null)
             {
                 if (mode)
                 {
                     if (this.waterType != ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component4.isFull)
                     {
                         return(false);
                     }
                     BarricadeManager.updateRainBarrel(component4.transform, true, true);
                     newWaterType = ERefillWaterType.EMPTY;
                 }
                 else
                 {
                     if (this.waterType == ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (!component4.isFull)
                     {
                         return(false);
                     }
                     BarricadeManager.updateRainBarrel(component4.transform, false, true);
                     newWaterType = ERefillWaterType.CLEAN;
                 }
             }
             else
             {
                 if (!(component5 != null))
                 {
                     return(false);
                 }
                 if (component5.source != ETankSource.WATER)
                 {
                     return(false);
                 }
                 if (mode)
                 {
                     if (this.waterType != ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component5.amount == component5.capacity)
                     {
                         return(false);
                     }
                     BarricadeManager.updateTank(input.transform, (ushort)((byte)(component5.amount + 1)));
                     newWaterType = ERefillWaterType.EMPTY;
                 }
                 else
                 {
                     if (this.waterType == ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component5.amount == 0)
                     {
                         return(false);
                     }
                     BarricadeManager.updateTank(input.transform, (ushort)((byte)(component5.amount - 1)));
                     newWaterType = ERefillWaterType.CLEAN;
                 }
             }
         }
         else if (input.type == ERaycastInfoType.OBJECT)
         {
             if (input.transform == null)
             {
                 return(false);
             }
             InteractableObjectResource component6 = input.transform.GetComponent <InteractableObjectResource>();
             if (component6 == null || component6.objectAsset.interactability != EObjectInteractability.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType == ERefillWaterType.EMPTY)
                 {
                     return(false);
                 }
                 if (component6.amount == component6.capacity)
                 {
                     return(false);
                 }
                 ObjectManager.updateObjectResource(component6.transform, (ushort)((byte)(component6.amount + 1)), true);
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN || this.waterType == ERefillWaterType.DIRTY)
                 {
                     return(false);
                 }
                 if (component6.amount == 0)
                 {
                     return(false);
                 }
                 ObjectManager.updateObjectResource(component6.transform, (ushort)((byte)(component6.amount - 1)), true);
                 newWaterType = ERefillWaterType.DIRTY;
             }
         }
     }
     return(true);
 }
Example #18
0
        public static async Task <OwnerModel> CheckOwner(this Transform obj)
        {
            if (obj == null)
            {
                return(null);
            }

            var transform = obj;

            var vehicle = obj.GetComponent <InteractableVehicle>();

            if (vehicle != null)
            {
                var nameAndGroup = await CheckPair(vehicle.lockedOwner, vehicle.lockedGroup);

                return(new OwnerModel
                {
                    Group = vehicle.lockedGroup, GroupName = nameAndGroup.Value,
                    Hp = vehicle.health + "/" + vehicle.asset.health, Owner = vehicle.lockedOwner, OwnerName = nameAndGroup.Key,
                    Id = vehicle.id
                });
            }

            if (obj.GetComponent <InteractableDoorHinge>() != null)
            {
                transform = obj.parent.parent;
            }

            if (BarricadeManager.tryGetInfo(transform, out _, out _, out _, out var index, out var r))
            {
                var data  = r.barricades[index];
                var owner = (CSteamID)data.owner;
                var group = (CSteamID)data.group;

                var nameAndGroup = await CheckPair(owner, group);

                return(new OwnerModel
                {
                    Group = group, GroupName = nameAndGroup.Value,
                    Hp = data.barricade.health + "/" + data.barricade.asset.health, Owner = owner, OwnerName = nameAndGroup.Key,
                    Id = data.barricade.id
                });
            }

            if (!StructureManager.tryGetInfo(transform, out _, out _, out index, out var s))
            {
                return(null);
            }
            {
                var data  = s.structures[index];
                var owner = (CSteamID)data.owner;
                var group = (CSteamID)data.@group;

                var nameAndGroup = await CheckPair(owner, group);

                return(new OwnerModel
                {
                    Group = group, GroupName = nameAndGroup.Value,
                    Hp = data.structure.health + "/" + data.structure.asset.health, Owner = owner, OwnerName = nameAndGroup.Key,
                    Id = data.structure.id
                });
            }
        }
        public static bool Prefix(InteractableSentry __instance)
        {
            RocketPlayer ownerPlayer = new RocketPlayer(__instance.owner.ToString());

            bool            hasWeapon    = (bool)hasWeaponField.GetValue(__instance);
            bool            isFiring     = (bool)isFiringField.GetValue(__instance);
            bool            isAiming     = (bool)isAimingField.GetValue(__instance);
            float           lastScan     = (float)lastScanField.GetValue(__instance);
            float           lastFire     = (float)lastFireField.GetValue(__instance);
            float           fireTime     = (float)fireTimeField.GetValue(__instance);
            float           lastAim      = (float)lastAimField.GetValue(__instance);
            ItemWeaponAsset displayAsset = displayAssetField.GetValue(__instance) as ItemWeaponAsset;
            Attachments     attachments  = attachmentsField.GetValue(__instance) as Attachments;

            bool interact = (bool)interactField.GetValue(__instance);

            var playersInRadius = (List <Player>)playersInRadiusField.GetValue(null);
            var zombiesInRadius = (List <Zombie>)zombiesInRadiusField.GetValue(null);
            var animalsInRadius = (List <Animal>)animalsInRadiusField.GetValue(null);

            var targetPlayer = targetPlayerField.GetValue(__instance) as Player;
            var targetZombie = targetZombieField.GetValue(__instance) as Zombie;
            var targetAnimal = targetAnimalField.GetValue(__instance) as Animal;
            var aimTransform = aimTransformField.GetValue(__instance) as Transform;

            if (__instance.isPowered)
            {
                Vector3 vector3_1 = __instance.transform.position + new Vector3(0.0f, 0.65f, 0.0f);
                Vector3 vector3_2;
                if ((double)Time.realtimeSinceStartup - (double)lastScan > 0.100000001490116)
                {
                    lastScanField.SetValue(__instance, Time.realtimeSinceStartup);

                    float a = 48f;
                    if (hasWeapon)
                    {
                        a = Mathf.Min(a, ((ItemWeaponAsset)displayAsset).range);
                    }
                    float  sqrRadius = a * a;
                    float  num       = sqrRadius;
                    Player player    = (Player)null;
                    Zombie zombie    = (Zombie)null;
                    Animal animal    = (Animal)null;
                    if (Provider.isPvP)
                    {
                        playersInRadius.Clear();
                        PlayerTool.getPlayersInRadius(vector3_1, sqrRadius, playersInRadius);
                        for (int index = 0; index < playersInRadius.Count; ++index)
                        {
                            Player playersInRadiu = playersInRadius[index];

                            var currentRocketPlayer = new RocketPlayer(playersInRadiu.channel.owner.playerID.steamID.ToString());

                            if (currentRocketPlayer.HasPermission(GodPermission))
                            {
                                continue;
                            }

                            if (!(playersInRadiu.channel.owner.playerID.steamID == __instance.owner) && !playersInRadiu.quests.isMemberOfGroup(__instance.group) && (!playersInRadiu.life.isDead && playersInRadiu.animator.gesture != EPlayerGesture.ARREST_START) && ((!playersInRadiu.movement.isSafe || !playersInRadiu.movement.isSafeInfo.noWeapons) && playersInRadiu.movement.canAddSimulationResultsToUpdates) && (!((UnityEngine.Object)player != (UnityEngine.Object)null) || playersInRadiu.animator.gesture != EPlayerGesture.SURRENDER_START) && (__instance.sentryMode != ESentryMode.FRIENDLY || (double)Time.realtimeSinceStartup - (double)playersInRadiu.equipment.lastPunching < 2.0 || playersInRadiu.equipment.isSelected && playersInRadiu.equipment.asset != null && playersInRadiu.equipment.asset.shouldFriendlySentryTargetUser))
                            {
                                vector3_2 = playersInRadiu.look.aim.position - vector3_1;
                                float sqrMagnitude = vector3_2.sqrMagnitude;
                                if ((double)sqrMagnitude <= (double)num)
                                {
                                    Vector3 vector3_3 = playersInRadiu.look.aim.position - vector3_1;
                                    float   magnitude = vector3_3.magnitude;
                                    Vector3 vector3_4 = vector3_3 / magnitude;
                                    if (!((UnityEngine.Object)playersInRadiu != (UnityEngine.Object)targetPlayer) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5)
                                    {
                                        if ((double)magnitude > 0.025000000372529)
                                        {
                                            RaycastHit hit;
                                            PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal);
                                            if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform))
                                            {
                                                PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal);
                                                if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)
                                                {
                                                    continue;
                                                }
                                            }
                                            else
                                            {
                                                continue;
                                            }
                                        }
                                        num    = sqrMagnitude;
                                        player = playersInRadiu;
                                    }
                                }
                            }
                        }
                    }
                    zombiesInRadius.Clear();
                    ZombieManager.getZombiesInRadius(vector3_1, sqrRadius, zombiesInRadius);
                    for (int index = 0; index < zombiesInRadius.Count; ++index)
                    {
                        Zombie zombiesInRadiu = zombiesInRadius[index];
                        if (!zombiesInRadiu.isDead && zombiesInRadiu.isHunting)
                        {
                            Vector3 position = zombiesInRadiu.transform.position;
                            switch (zombiesInRadiu.speciality)
                            {
                            case EZombieSpeciality.NORMAL:
                                position += new Vector3(0.0f, 1.75f, 0.0f);
                                break;

                            case EZombieSpeciality.MEGA:
                                position += new Vector3(0.0f, 2.625f, 0.0f);
                                break;

                            case EZombieSpeciality.CRAWLER:
                                position += new Vector3(0.0f, 0.25f, 0.0f);
                                break;

                            case EZombieSpeciality.SPRINTER:
                                position += new Vector3(0.0f, 1f, 0.0f);
                                break;
                            }
                            vector3_2 = position - vector3_1;
                            float sqrMagnitude = vector3_2.sqrMagnitude;
                            if ((double)sqrMagnitude <= (double)num)
                            {
                                Vector3 vector3_3 = position - vector3_1;
                                float   magnitude = vector3_3.magnitude;
                                Vector3 vector3_4 = vector3_3 / magnitude;
                                if (!((UnityEngine.Object)zombiesInRadiu != (UnityEngine.Object)targetZombie) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5)
                                {
                                    if ((double)magnitude > 0.025000000372529)
                                    {
                                        RaycastHit hit;
                                        PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal);
                                        if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform))
                                        {
                                            PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal);
                                            if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)
                                            {
                                                continue;
                                            }
                                        }
                                        else
                                        {
                                            continue;
                                        }
                                    }
                                    num    = sqrMagnitude;
                                    player = (Player)null;
                                    zombie = zombiesInRadiu;
                                }
                            }
                        }
                    }
                    animalsInRadius.Clear();
                    AnimalManager.getAnimalsInRadius(vector3_1, sqrRadius, animalsInRadius);
                    for (int index = 0; index < animalsInRadius.Count; ++index)
                    {
                        Animal animalsInRadiu = animalsInRadius[index];
                        if (!animalsInRadiu.isDead)
                        {
                            Vector3 position = animalsInRadiu.transform.position;
                            vector3_2 = position - vector3_1;
                            float sqrMagnitude = vector3_2.sqrMagnitude;
                            if ((double)sqrMagnitude <= (double)num)
                            {
                                Vector3 vector3_3 = position - vector3_1;
                                float   magnitude = vector3_3.magnitude;
                                Vector3 vector3_4 = vector3_3 / magnitude;
                                if (!((UnityEngine.Object)animalsInRadiu != (UnityEngine.Object)targetAnimal) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5)
                                {
                                    if ((double)magnitude > 0.025000000372529)
                                    {
                                        RaycastHit hit;
                                        PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal);
                                        if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform))
                                        {
                                            PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal);
                                            if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)
                                            {
                                                continue;
                                            }
                                        }
                                        else
                                        {
                                            continue;
                                        }
                                    }
                                    num    = sqrMagnitude;
                                    player = (Player)null;
                                    zombie = (Zombie)null;
                                    animal = animalsInRadiu;
                                }
                            }
                        }
                    }
                    if ((UnityEngine.Object)player != (UnityEngine.Object)targetPlayer || (UnityEngine.Object)zombie != (UnityEngine.Object)targetZombie || (UnityEngine.Object)animal != (UnityEngine.Object)targetAnimal)
                    {
                        targetPlayerField.SetValue(__instance, player);
                        targetZombieField.SetValue(__instance, zombie);
                        targetAnimalField.SetValue(__instance, animal);
                        lastFireField.SetValue(__instance, Time.realtimeSinceStartup + 0.1f);
                    }
                }
                if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null)
                {
                    switch (__instance.sentryMode)
                    {
                    case ESentryMode.NEUTRAL:
                    case ESentryMode.FRIENDLY:
                        isFiringField.SetValue(__instance, targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START);
                        break;

                    case ESentryMode.HOSTILE:
                        isFiringField.SetValue(__instance, true);
                        break;
                    }
                    isAimingField.SetValue(__instance, true);
                }
                else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null)
                {
                    isFiringField.SetValue(__instance, true);
                    isAimingField.SetValue(__instance, true);
                }
                else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null)
                {
                    switch (__instance.sentryMode)
                    {
                    case ESentryMode.NEUTRAL:
                    case ESentryMode.FRIENDLY:
                        isFiringField.SetValue(__instance, targetAnimal.isHunting);
                        break;

                    case ESentryMode.HOSTILE:
                        isFiringField.SetValue(__instance, true);
                        break;
                    }
                    isAimingField.SetValue(__instance, true);
                }
                else
                {
                    isFiringField.SetValue(__instance, false);
                    isAimingField.SetValue(__instance, false);
                }
                if (isAiming && (double)Time.realtimeSinceStartup - (double)lastAim > (double)Provider.UPDATE_TIME)
                {
                    lastAimField.SetValue(__instance, Time.realtimeSinceStartup);
                    Transform transform = (Transform)null;
                    Vector3   vector3_3 = Vector3.zero;
                    if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null)
                    {
                        transform = targetPlayer.transform;
                        vector3_3 = targetPlayer.look.aim.position;
                    }
                    else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null)
                    {
                        transform = targetZombie.transform;
                        vector3_3 = targetZombie.transform.position;
                        switch (targetZombie.speciality)
                        {
                        case EZombieSpeciality.NORMAL:
                            vector3_3 += new Vector3(0.0f, 1.75f, 0.0f);
                            break;

                        case EZombieSpeciality.MEGA:
                            vector3_3 += new Vector3(0.0f, 2.625f, 0.0f);
                            break;

                        case EZombieSpeciality.CRAWLER:
                            vector3_3 += new Vector3(0.0f, 0.25f, 0.0f);
                            break;

                        case EZombieSpeciality.SPRINTER:
                            vector3_3 += new Vector3(0.0f, 1f, 0.0f);
                            break;
                        }
                    }
                    else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null)
                    {
                        transform = targetAnimal.transform;
                        vector3_3 = targetAnimal.transform.position + Vector3.up;
                    }
                    if ((UnityEngine.Object)transform != (UnityEngine.Object)null)
                    {
                        float  yaw = Mathf.Atan2(vector3_3.x - vector3_1.x, vector3_3.z - vector3_1.z) * 57.29578f;
                        double num = (double)vector3_3.y - (double)vector3_1.y;
                        vector3_2 = vector3_3 - vector3_1;
                        double magnitude = (double)vector3_2.magnitude;
                        float  pitch     = Mathf.Sin((float)(num / magnitude)) * 57.29578f;
                        BarricadeManager.sendAlertSentry(__instance.transform, yaw, pitch);
                    }
                }
                if (isFiring && hasWeapon && (__instance.displayItem.state[10] > (byte)0 && !__instance.isOpen) && (double)Time.realtimeSinceStartup - (double)lastFire > (double)fireTime)
                {
                    lastFireField.SetValue(__instance, lastFire + fireTime);
                    if ((double)Time.realtimeSinceStartup - (double)lastFire > (double)fireTime)
                    {
                        lastFire = Time.realtimeSinceStartup;
                    }
                    float num1 = (float)__instance.displayItem.quality / 100f;
                    if (attachments.magazineAsset == null)
                    {
                        return(false);
                    }

                    if (!ownerPlayer.HasPermission(IgnoreAmmoPermission))
                    {
                        Console.WriteLine("Ammo reduction");
                        if ((__instance.sentryAsset.infiniteAmmo ? 1 : (((ItemGunAsset)displayAsset).infiniteAmmo ? 1 : 0)) == 0)
                        {
                            --__instance.displayItem.state[10];
                        }

                        if (!__instance.sentryAsset.infiniteQuality && Provider.modeConfigData.Items.Has_Durability && (__instance.displayItem.quality > (byte)0 && (double)UnityEngine.Random.value < (double)((ItemWeaponAsset)displayAsset).durability))
                        {
                            if ((int)__instance.displayItem.quality > (int)((ItemWeaponAsset)displayAsset).wear)
                            {
                                __instance.displayItem.quality -= ((ItemWeaponAsset)displayAsset).wear;
                            }
                            else
                            {
                                __instance.displayItem.quality = (byte)0;
                            }
                        }
                    }
                    if (attachments.barrelAsset == null || !attachments.barrelAsset.isSilenced || __instance.displayItem.state[16] == (byte)0)
                    {
                        AlertTool.alert(__instance.transform.position, 48f);
                    }

                    float num2 = ((ItemGunAsset)displayAsset).spreadAim * ((double)num1 < 0.5 ? (float)(1.0 + (1.0 - (double)num1 * 2.0)) : 1f);
                    if (attachments.tacticalAsset != null && interact)
                    {
                        num2 *= attachments.tacticalAsset.spread;
                    }
                    if (attachments.gripAsset != null)
                    {
                        num2 *= attachments.gripAsset.spread;
                    }
                    if (attachments.barrelAsset != null)
                    {
                        num2 *= attachments.barrelAsset.spread;
                    }
                    if (attachments.magazineAsset != null)
                    {
                        num2 *= attachments.magazineAsset.spread;
                    }


                    if ((UnityEngine.Object)((ItemGunAsset)displayAsset).projectile == (UnityEngine.Object)null)
                    {
                        BarricadeManager.sendShootSentry(__instance.transform);
                        byte pellets = attachments.magazineAsset.pellets;
                        for (byte index1 = 0; (int)index1 < (int)pellets; ++index1)
                        {
                            EPlayerKill kill      = EPlayerKill.NONE;
                            uint        xp        = 0;
                            float       times     = (float)(1.0 * ((double)num1 < 0.5 ? 0.5 + (double)num1 : 1.0));
                            Transform   transform = (Transform)null;
                            float       num3      = 0.0f;
                            if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null)
                            {
                                transform = targetPlayer.transform;
                            }
                            else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null)
                            {
                                transform = __instance.transform;
                            }
                            else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null)
                            {
                                transform = targetAnimal.transform;
                            }
                            if ((UnityEngine.Object)transform != (UnityEngine.Object)null)
                            {
                                vector3_2 = transform.position - __instance.transform.position;
                                num3      = vector3_2.magnitude;
                            }
                            float num4 = (1f - num3 / ((ItemWeaponAsset)displayAsset).range) * (1f - ((ItemGunAsset)displayAsset).spreadHip) * 0.75f;
                            if ((UnityEngine.Object)transform == (UnityEngine.Object)null || (double)UnityEngine.Random.value > (double)num4)
                            {
                                Vector3 forward = aimTransform.forward;
                                forward += aimTransform.right * UnityEngine.Random.Range(-((ItemGunAsset)displayAsset).spreadHip, ((ItemGunAsset)displayAsset).spreadHip) * num2;
                                forward += aimTransform.up * UnityEngine.Random.Range(-((ItemGunAsset)displayAsset).spreadHip, ((ItemGunAsset)displayAsset).spreadHip) * num2;
                                forward.Normalize();
                                RaycastInfo raycastInfo = DamageTool.raycast(new Ray(aimTransform.position, forward), ((ItemWeaponAsset)displayAsset).range, RayMasks.DAMAGE_SERVER);
                                if (!((UnityEngine.Object)raycastInfo.transform == (UnityEngine.Object)null))
                                {
                                    DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, (UnityEngine.Object)raycastInfo.vehicle != (UnityEngine.Object)null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource"));
                                    if ((UnityEngine.Object)raycastInfo.vehicle != (UnityEngine.Object)null)
                                    {
                                        DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemWeaponAsset)displayAsset).vehicleDamage, times, true, out kill, new CSteamID(), EDamageOrigin.Sentry);
                                    }
                                    else if ((UnityEngine.Object)raycastInfo.transform != (UnityEngine.Object)null)
                                    {
                                        if (raycastInfo.transform.CompareTag("Barricade"))
                                        {
                                            ushort result;
                                            if (ushort.TryParse(raycastInfo.transform.name, NumberStyles.Any, (IFormatProvider)CultureInfo.InvariantCulture, out result))
                                            {
                                                ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, result);
                                                if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, ((ItemWeaponAsset)displayAsset).barricadeDamage, times, out kill, new CSteamID(), EDamageOrigin.Sentry);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Structure"))
                                        {
                                            ushort result;
                                            if (ushort.TryParse(raycastInfo.transform.name, NumberStyles.Any, (IFormatProvider)CultureInfo.InvariantCulture, out result))
                                            {
                                                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, result);
                                                if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f), ((ItemWeaponAsset)displayAsset).structureDamage, times, out kill, new CSteamID(), EDamageOrigin.Sentry);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Resource"))
                                        {
                                            byte   x;
                                            byte   y;
                                            ushort index2;
                                            if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index2))
                                            {
                                                ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index2);
                                                if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && (int)resourceSpawnpoint.asset.bladeID == (int)((ItemWeaponAsset)displayAsset).bladeID)
                                                {
                                                    DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f), ((ItemWeaponAsset)displayAsset).resourceDamage, times, 1f, out kill, out xp, new CSteamID(), EDamageOrigin.Sentry);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.section < byte.MaxValue)
                                        {
                                            InteractableObjectRubble componentInParent = raycastInfo.transform.GetComponentInParent <InteractableObjectRubble>();
                                            if ((UnityEngine.Object)componentInParent != (UnityEngine.Object)null && !componentInParent.isSectionDead(raycastInfo.section) && (componentInParent.asset.rubbleIsVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable))
                                            {
                                                DamageTool.damage(componentInParent.transform, raycastInfo.direction, raycastInfo.section, ((ItemWeaponAsset)displayAsset).objectDamage, times, out kill, out xp, new CSteamID(), EDamageOrigin.Sentry);
                                            }
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Vector3 point = Vector3.zero;
                                if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null)
                                {
                                    point = targetPlayer.look.aim.position;
                                }
                                else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null)
                                {
                                    point = targetZombie.transform.position;
                                    switch (targetZombie.speciality)
                                    {
                                    case EZombieSpeciality.NORMAL:
                                        point += new Vector3(0.0f, 1.75f, 0.0f);
                                        break;

                                    case EZombieSpeciality.MEGA:
                                        point += new Vector3(0.0f, 2.625f, 0.0f);
                                        break;

                                    case EZombieSpeciality.CRAWLER:
                                        point += new Vector3(0.0f, 0.25f, 0.0f);
                                        break;

                                    case EZombieSpeciality.SPRINTER:
                                        point += new Vector3(0.0f, 1f, 0.0f);
                                        break;
                                    }
                                }
                                else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null)
                                {
                                    point = targetAnimal.transform.position + Vector3.up;
                                }
                                DamageTool.impact(point, -aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true);
                                Vector3 direction = aimTransform.forward * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f);
                                if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null)
                                {
                                    DamageTool.damage(targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, __instance.owner, direction, (IDamageMultiplier)((ItemWeaponAsset)displayAsset).playerDamageMultiplier, times, true, out kill, true, ERagdollEffect.NONE);
                                }
                                else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null)
                                {
                                    IDamageMultiplier      damageMultiplier = ((ItemWeaponAsset)displayAsset).zombieOrPlayerDamageMultiplier;
                                    DamageZombieParameters parameters       = DamageZombieParameters.make(targetZombie, direction, damageMultiplier, ELimb.SPINE);
                                    parameters.times       = times;
                                    parameters.legacyArmor = true;
                                    parameters.instigator  = (object)__instance;
                                    DamageTool.damageZombie(parameters, out kill, out xp);
                                }
                                else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null)
                                {
                                    IDamageMultiplier      damageMultiplier = ((ItemWeaponAsset)displayAsset).animalOrPlayerDamageMultiplier;
                                    DamageAnimalParameters parameters       = DamageAnimalParameters.make(targetAnimal, direction, damageMultiplier, ELimb.SPINE);
                                    parameters.times      = times;
                                    parameters.instigator = (object)__instance;
                                    DamageTool.damageAnimal(parameters, out kill, out xp);
                                }
                            }
                        }
                    }
                    __instance.rebuildState();
                }
            }
            return(false);
        }
 // Token: 0x06002206 RID: 8710 RVA: 0x000B8ED6 File Offset: 0x000B72D6
 public override void use()
 {
     BarricadeManager.storeStorage(base.transform, Input.GetKey(ControlsSettings.other));
 }
        protected override async UniTask OnExecuteAsync()
        {
            if (Context.Parameters.Length == 0 || string.IsNullOrWhiteSpace(Context.Parameters[0]))
            {
                throw new CommandWrongUsageException(Context);
            }
            if (!(Context.Actor is UnturnedUser uPlayer))
            {
                throw new CommandWrongUsageException(Context);
            }

            if (!Physics.Raycast(uPlayer.Player.Player.look.aim.position, uPlayer.Player.Player.look.aim.forward,
                                 out var hit))
            {
                throw new UserFriendlyException(m_StringLocalizer["CommandLoadSchematic:no_target"]);
                return;
            }


            // Trying to get better spot where they're aiming, so the schematic doesn't just spawn straight in the floor
            hit.point += new Vector3(0, 1, 0);
            var   fullcommand       = string.Join(" ", Context.Parameters).ToLower();
            var   keepLocation      = false;
            var   keepHealth        = false;
            var   keepState         = true;
            ulong SpecificSteamid64 = 0;
            ulong specificgroup     = 0;

            if (fullcommand.Contains("-keeppos"))
            {
                keepLocation = true;
            }
            var maxdist = m_Configuration.GetSection("MaxDistanceToLoadSchematic").Get <int>();

            if (keepLocation == false && maxdist != 0 && hit.distance > maxdist)
            {
                throw new UserFriendlyException(m_StringLocalizer["CommandLoadSchematic:too_far", maxdist]);
            }
            if (fullcommand.Contains("-keephealth"))
            {
                keepHealth = true;
            }
            if (fullcommand.Contains("-nostate"))
            {
                keepState = false;
            }
            if (fullcommand.Contains("-setowner"))
            {
                SpecificSteamid64 = uPlayer.SteamId.m_SteamID;
            }
            if (fullcommand.Contains("-setgroup"))
            {
                // Strange issues if the player has no group, no idea why or how the Group ID got equal to the player's Steamid, but this breaks /checkowner and a few other things
                // [5/15/2020 4:39:04 PM] [Info] Schematics >> Loading sillysignsandstuff for Oh Wonder with parameters Keep Position: True, Keep Health: False, Keep State: True, Set Group = 76561198138254281 Set Steamid64: 76561198138254281.
                if (uPlayer.Player.Player.quests.groupID != CSteamID.Nil &&
                    uPlayer.Player.Player.quests.groupID.m_SteamID != uPlayer.SteamId.m_SteamID)
                {
                    specificgroup = uPlayer.Player.Player.quests.groupID.m_SteamID;
                }
            }

            var match = new Regex(@"[0-9]{17}", RegexOptions.IgnoreCase).Match(fullcommand);

            if (match.Success && ulong.TryParse(match.Value, out var result))
            {
                SpecificSteamid64 = result;
            }
            var name = Context.Parameters[0].Replace(" ", "");

            var           ConfigUseDB = m_Configuration.GetSection("UseDatabase").Get <bool>();
            SchematicData foundSchematic;

            if (ConfigUseDB)
            {
                var Schematic = await m_SchematicsInfoRepo.FindSchematicAsync(name);

                if (Schematic == null)
                {
                    throw new UserFriendlyException(m_StringLocalizer["CommandLoadSchematic:cannot_find_schematic",
                                                                      new { Name = name }]);
                }

                foundSchematic = Schematic;
            }
            else
            {
                var Schematics = await m_DataStore.LoadAsync <SchematicsDataStore>("Schematics");

                if (Schematics == null)
                {
                    throw new UserFriendlyException(m_StringLocalizer["CommandLoadSchematic:cannot_find_schematic",
                                                                      new { Name = name }]);
                }
                var FindTheSchematic =
                    Schematics.Schematics.FirstOrDefault(i => i.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
                if (FindTheSchematic == null)
                {
                    throw new UserFriendlyException(m_StringLocalizer["CommandLoadSchematic:cannot_find_schematic",
                                                                      new { Name = name }]);
                }

                foundSchematic = FindTheSchematic;
            }


            List <BarricadeToSpawn> barricadesToSpawn = new List <BarricadeToSpawn>();
            List <StructureToSpawn> structuresToSpawn = new List <StructureToSpawn>();



            var river = new BinaryReader(new MemoryStream(foundSchematic.Schematic));

            var verison = river.ReadByte();

            var useDatabase = river.ReadBoolean();
            var Time        = river.ReadUInt32();


            var playerposition = new Vector3(river.ReadSingle(), river.ReadSingle(), river.ReadSingle());
            //Loading {name} saved at {DateTimeOffset.FromUnixTimeSeconds(Time).ToLocalTime().ToString()}
            await Context.Actor.PrintMessageAsync(m_StringLocalizer["CommandLoadSchematic:Loading_Schematic",
                                                                    new { Name = name, TimeSaved = DateTimeOffset.FromUnixTimeSeconds(Time).ToLocalTime().ToString() }]);

            var setgroupstring     = specificgroup == 0 ? "false" : specificgroup.ToString();
            var setsteamid64string = SpecificSteamid64 == 0 ? "false" : SpecificSteamid64.ToString();

            m_Logger.LogInformation(
                $"Loading {name} for {uPlayer.DisplayName} with parameters Keep Position: {keepLocation}, Keep Health: {keepHealth}, Keep State: {keepState}, Set Group = {setgroupstring} Set Steamid64: {setsteamid64string}.");
            var barricadecountInt32 = river.ReadInt32();
            var structurecountInt32 = river.ReadInt32();
            var error = 0;

            for (var i = 0; i < barricadecountInt32; i++)
            {
                var barricadeid     = river.ReadUInt16();
                var barricadehealth = river.ReadUInt16();
                var barricadestate  = river.ReadBytes(river.ReadUInt16());
                var point           = new Vector3(river.ReadSingle(), river.ReadSingle(), river.ReadSingle());
                var angleX          = river.ReadByte();
                var angleY          = river.ReadByte();
                var angleZ          = river.ReadByte();
                var owner           = river.ReadUInt64();
                var group           = river.ReadUInt64();
                var barricade       = new Barricade(barricadeid);
                if (keepHealth)
                {
                    barricade.health = barricadehealth;
                }
                if (keepState)
                {
                    barricade.state = barricadestate;
                }
                if (!keepLocation)
                {
                    point = point - playerposition + hit.point;
                }
                if (SpecificSteamid64 != 0)
                {
                    owner = SpecificSteamid64;
                }
                if (specificgroup != 0)
                {
                    group = specificgroup;
                }
                var rotation = Quaternion.Euler(angleX * 2, angleY * 2, angleZ * 2);
                //rotation.eulerAngles = new Vector3(angleX, angleY, angleZ);
                barricadesToSpawn.Add(new BarricadeToSpawn(barricade, point, rotation, owner, group));
            }

            if (error != 0)
            {
                m_Logger.LogInformation($"Unexpected Barricade Error occured {error} times");
            }
            error = 0;
            for (var i = 0; i < structurecountInt32; i++)
            {
                var structureid     = river.ReadUInt16();
                var structurehealth = river.ReadUInt16();
                var point           = new Vector3(river.ReadSingle(), river.ReadSingle(), river.ReadSingle());
                var angleX          = river.ReadByte();
                var angleY          = river.ReadByte();
                var angleZ          = river.ReadByte();
                var owner           = river.ReadUInt64();
                var group           = river.ReadUInt64();
                var structure       = new Structure(structureid);
                if (keepHealth)
                {
                    structure.health = structurehealth;
                }
                // For when nelson adds proper way to add structures
                if (!keepLocation)
                {
                    point = point - playerposition + hit.point;
                }

                if (SpecificSteamid64 != 0)
                {
                    owner = SpecificSteamid64;
                }
                if (specificgroup != 0)
                {
                    group = specificgroup;
                }
                var rotation = Quaternion.Euler(angleX * 2, angleY * 2, angleZ * 2);
                //rotation.eulerAngles = new Vector3(angleX, angleY, angleZ);
                structuresToSpawn.Add(new StructureToSpawn(structure, point, rotation, owner, group));
            }

            await UniTask.SwitchToMainThread();

            foreach (var barricadeToSpawn in barricadesToSpawn)
            {
                var barricadetransform =
                    BarricadeManager.dropNonPlantedBarricade(barricadeToSpawn.Barricade, barricadeToSpawn.Point, barricadeToSpawn.Rotation, barricadeToSpawn.Owner, barricadeToSpawn.Group);
                if (barricadetransform == null)
                {
                    error++;
                    continue;
                }

                var InteractableStorage = barricadetransform.GetComponent <InteractableStorage>();
                if (InteractableStorage != null)
                {
                    BarricadeManager.sendStorageDisplay(barricadetransform, InteractableStorage.displayItem,
                                                        InteractableStorage.displaySkin, InteractableStorage.displayMythic,
                                                        InteractableStorage.displayTags, InteractableStorage.displayDynamicProps);
                }
            }

            foreach (var structureToSpawn in structuresToSpawn)
            {
                if (!StructureManager.dropReplicatedStructure(structureToSpawn.Structure, structureToSpawn.Point, structureToSpawn.Rotation, structureToSpawn.Owner, structureToSpawn.Group))
                {
                    error++;
                }
            }

            await UniTask.SwitchToThreadPool();

            if (error != 0)
            {
                m_Logger.LogInformation($"Unexpected Barricade Error occured {error} times");
            }
            river.Dispose();
            //UnturnedChat.Say(player, $"Done, we have loaded Structures: {structurecountInt32} and Barricades: {barricadecountInt32} from {name}");
            await Context.Actor.PrintMessageAsync(m_StringLocalizer["CommandLoadSchematic:Loading_Schematic_Finished",
                                                                    new { Name = name, StructureCount = structurecountInt32, BarricadeCount = barricadecountInt32 }]);
        }
Example #22
0
        public static void Prefix(CSteamID steamID, byte id, PlayerAnimator __instance)
        {
            Player ply = __instance.channel.owner.player;

            if (ply is null)
            {
                return;
            }
            TTTPlayer tttplayer = PlayerManager.GetTTTPlayer(ply.channel.owner.playerID.steamID);

            if (tttplayer is null)
            {
                return;
            }
            if (tttplayer.Role == PlayerRole.TRAITOR)
            {
                return;
            }

            RaycastInfo traceResult = TraceRay(ply, 10f, RayMasks.BARRICADE_INTERACT);

            if (traceResult is null)
            {
                return;
            }
            if (traceResult.transform is null)
            {
                return;
            }

            InteractableCharge charge = traceResult.transform.gameObject.GetComponent <InteractableCharge>();

            if (charge is null)
            {
                return;
            }

            byte            x;
            byte            y;
            ushort          plant;
            ushort          index;
            BarricadeRegion region;

            if (!BarricadeManager.tryGetInfo(charge.transform, out x, out y, out plant, out index, out region))
            {
                return;
            }

            BarricadeManager.instance.channel.send("tellBarricadeOwnerAndGroup", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                x,
                y,
                plant,
                index,
                (ulong)ply.channel.owner.playerID.steamID,
                (ulong)0
            });

            if (PlayerManager.GetTTTPlayer(__instance.channel.owner.playerID.steamID).Defuser)
            {
                __instance.channel.owner.player.interact.sendSalvageTimeOverride(5f);
            }
            else
            {
                __instance.channel.owner.player.interact.sendSalvageTimeOverride(10f);
            }
            //CSteamID steamID, byte x, byte y, ushort plant, ushort index, ulong newOwner, ulong newGroup
        }
Example #23
0
        public override void UpdateState(List <UnturnedPlayer> players)
        {
            if (GetValue <int>() == 0)
            {
                return;
            }

            if ((DateTime.Now - _lastRun).TotalSeconds < GetValue <int>())
            {
                return;
            }

            _lastRun = DateTime.Now;

            if (StructureManager.regions != null)
            {
                foreach (var region in StructureManager.regions)
                {
                    if (region == null)
                    {
                        continue;
                    }

                    byte index = 0;

                    var dropsList = region.drops.ToList();
                    foreach (var drop in dropsList)
                    {
                        if (dropsList.Count != region.drops.Count)
                        {
                            break;
                        }

                        if (dropsList.Count != region.structures.Count)
                        {
                            break;
                        }

                        var structure = region.structures.ToList().ElementAt(index);
                        index++;

                        if (structure?.structure == null)
                        {
                            continue;
                        }
                        if (!Region.Type.IsInRegion(new SerializablePosition(structure.point)))
                        {
                            continue;
                        }

                        var asset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, structure.structure.id);
                        if (asset == null)
                        {
                            continue;
                        }

                        StructureManager.damage(drop.model, Vector3.zero, 10f, 1f, true);
                    }
                }
            }

            if (BarricadeManager.regions == null)
            {
                return;
            }
            {
                foreach (var region in BarricadeManager.regions)
                {
                    if (region == null)
                    {
                        continue;
                    }

                    byte index     = 0;
                    var  dropsList = region.drops.ToList();
                    foreach (var drop in dropsList)
                    {
                        if (dropsList.Count != region.drops.Count)
                        {
                            break;
                        }

                        if (dropsList.Count != region.barricades.Count)
                        {
                            break;
                        }


                        var barricade = region.barricades.ToList().ElementAt(index);
                        index++;

                        if (barricade?.barricade == null)
                        {
                            continue;
                        }
                        if (!Region.Type.IsInRegion(new SerializablePosition(barricade.point)))
                        {
                            continue;
                        }

                        var asset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, barricade.barricade.id);
                        if (asset == null)
                        {
                            continue;
                        }

                        BarricadeManager.damage(drop.model, 10f, 1f, true);
                    }
                }
            }
        }
Example #24
0
        public void Execute(IRocketPlayer caller, string[] args)
        {
            var PlayerCaller = (UnturnedPlayer)caller;

            // actually get the door you are looking at
            if (args.Length != 2)
            {
                UnturnedChat.Say(caller, "Invalid arguments", Color.red);
                return;
            }
            InteractableDoorHinge component = raycastdoor.Getdoor(PlayerCaller);

            if (component != null)
            {
                var name              = args[0];
                var permissionname    = args[1];
                InteractableDoor door = component.door;
                byte             x;
                byte             y;
                ushort           plant;
                ushort           index;

                BarricadeRegion barricadeRegion;
                BarricadeManager.tryGetInfo(door.transform, out x, out y, out plant, out index, out barricadeRegion);
                var permission             = "Registereddoor." + permissionname;
                Registereddoortype tempvar = new Registereddoortype();
                tempvar.name         = name;
                tempvar.permission   = permission;
                tempvar.steamid      = PlayerCaller.CSteamID.ToString();
                tempvar.doorposition = door.transform.position;
                BarricadeDrop barricadedrop = barricadeRegion.drops[index];
                var           ID            = barricadedrop.instanceID;
                tempvar.ID = ID;
                if (miscstuff.Instance.Configuration.Instance.listofregistereddoors.Count > 0)
                {
                    foreach (Registereddoortype doorinfo in miscstuff.Instance.Configuration.Instance.listofregistereddoors)
                    {
                        if (doorinfo.name == tempvar.name)
                        {
                            UnturnedChat.Say(caller, "A door already exists with that name!", Color.red);
                            return;
                        }
                        else if (doorinfo.ID == ID)
                        {
                            UnturnedChat.Say(caller, "This door " + doorinfo.name + " is already registered!", Color.red);
                            return;
                        }
                    }
                }


                miscstuff.Instance.Configuration.Instance.listofregistereddoors.Add(tempvar);
                UnturnedChat.Say(caller, "Door Registered!", Color.blue);
                miscstuff.Instance.Configuration.Save();
            }
            else
            {
                UnturnedChat.Say(caller, "Not looking at a door!");
                return;
            }
        }
Example #25
0
 public override void use()
 {
     BarricadeManager.toggleSpot(base.transform);
 }
Example #26
0
 public override void use()
 {
     BarricadeManager.toggleDoor(this.door.transform);
 }
 public static void SendOpenDoor(ushort plant, byte x, byte y, ushort index, InteractableDoor interactableDoor, BarricadeRegion barricadeRegion)
 {
     BarricadeManager.ServerSetDoorOpen(interactableDoor, !interactableDoor.isOpen);
 }
 // Token: 0x06002102 RID: 8450 RVA: 0x000B450D File Offset: 0x000B290D
 public override void use()
 {
     BarricadeManager.toggleGenerator(base.transform);
 }
Example #29
0
        // Token: 0x0600339D RID: 13213 RVA: 0x0014ECF0 File Offset: 0x0014D0F0
        private void OnTriggerEnter(Collider other)
        {
            if (this.isExploded)
            {
                return;
            }
            if (other.isTrigger)
            {
                return;
            }
            if (other.transform.CompareTag("Agent"))
            {
                return;
            }
            this.isExploded = true;
            Vector3 normalized = (base.transform.position - this.lastPos).normalized;

            if (Provider.isServer)
            {
                float num = Mathf.Clamp(base.transform.parent.GetComponent <Rigidbody>().velocity.magnitude, 0f, 20f);
                if (num < 3f)
                {
                    return;
                }
                if (other.transform.CompareTag("Player"))
                {
                    Player player = DamageTool.getPlayer(other.transform);
                    if (player != null)
                    {
                        EPlayerKill eplayerKill;
                        DamageTool.damage(player, EDeathCause.BOULDER, ELimb.SPINE, CSteamID.Nil, normalized, Boulder.DAMAGE_PLAYER, num, out eplayerKill);
                    }
                }
                else if (other.transform.CompareTag("Vehicle"))
                {
                    InteractableVehicle component = other.transform.GetComponent <InteractableVehicle>();
                    if (component != null && component.asset != null && component.asset.isVulnerableToEnvironment)
                    {
                        VehicleManager.damage(component, Boulder.DAMAGE_VEHICLE, num, true);
                    }
                }
                else if (other.transform.CompareTag("Barricade"))
                {
                    Transform             transform  = other.transform;
                    InteractableDoorHinge component2 = transform.GetComponent <InteractableDoorHinge>();
                    if (component2 != null)
                    {
                        transform = component2.transform.parent.parent;
                    }
                    BarricadeManager.damage(transform, Boulder.DAMAGE_BARRICADE, num, true);
                }
                else if (other.transform.CompareTag("Structure"))
                {
                    StructureManager.damage(other.transform, normalized, Boulder.DAMAGE_STRUCTURE, num, true);
                }
                else if (other.transform.CompareTag("Resource"))
                {
                    EPlayerKill eplayerKill2;
                    uint        num2;
                    ResourceManager.damage(other.transform, normalized, Boulder.DAMAGE_RESOURCE, num, 1f, out eplayerKill2, out num2);
                }
                else
                {
                    InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>();
                    if (componentInParent != null)
                    {
                        EPlayerKill eplayerKill3;
                        uint        num3;
                        DamageTool.damage(componentInParent.transform, normalized, componentInParent.getSection(other.transform), Boulder.DAMAGE_OBJECT, num, out eplayerKill3, out num3);
                    }
                }
            }
            if (!Dedicator.isDedicated)
            {
                EffectManager.effect(52, base.transform.position, -normalized);
            }
        }
        public void OnDamageBarricade(CSteamID steamid, Transform barricade, ref ushort num2, ref bool barricadebool,
                                      EDamageOrigin damageorigin)
        {
            //Logdamage(steamid, barricade,num2);
            byte            x;
            byte            y;
            ushort          num;
            ushort          index;
            BarricadeRegion barricadeRegion;
            string          hq;

            hq = " ";
            UnturnedPlayer player;
            CSteamID       steam64;
            ushort         itemid;
            float          bx;
            float          by;
            float          bz;
            ulong          owner;
            string         url;
            string         barricadename;

            //initialize variables in case exception happens which it will and data is missing.
            bx                = 0;
            by                = 0;
            bz                = 0;
            url               = "";
            itemid            = 0;
            owner             = 0;
            player            = null;
            steam64.m_SteamID = 0;
            barricadename     = " Unknown";


            try


            {
                BarricadeManager.tryGetInfo(barricade, out x, out y, out num, out index, out barricadeRegion);
                BarricadeData barricadetargeted = barricadeRegion.barricades[index];
                //if (barricadetargeted.barricade.health < num2)
                //{
                //Rocket.Core.Logging.Logger.Log("Sqr Distance to Axis HQ: " + (barricadetargeted.point - axishq).sqrMagnitude);
                //Rocket.Core.Logging.Logger.Log("Sqr Distance to Allies HQ: "+ (barricadetargeted.point - allieshq).sqrMagnitude);

                /*if (((barricadetargeted.point - axishq).sqrMagnitude <= 3600) ||
                 *  ((barricadetargeted.point - allieshq).sqrMagnitude <= 3600))
                 */
                Vector2 barricadevector2;
                barricadevector2.x = barricadetargeted.point.x;
                barricadevector2.y = barricadetargeted.point.z;
                if (((barricadevector2 - axishq).magnitude <= 500) || (barricadevector2 - allieshq).magnitude <= 500)
                {
                    if ((barricadevector2 - axishq).magnitude <= 500)
                    {
                        hq = " Axis ";
                    }
                    else if ((barricadevector2 - allieshq).magnitude <= 500)
                    {
                        hq = " Allies ";
                    }

                    Rocket.Core.Logging.Logger.Log("Barricade damaged in HQ: " + hq);

                    if (steamid.m_SteamID != 0)
                    {
                        player = UnturnedPlayer.FromCSteamID(steamid);
                    }
                    else
                    {
                        player = null;
                    }

                    //  Rocket.Core.Logging.Logger.Log("destroying player found");
                    steam64 = steamid;
                    //  itemid = barricadetargeted.barricade.id;
                    Rocket.Core.Logging.Logger.Log("Barricade ID found");
                    ItemAsset itemAsset = (from i in new List <ItemAsset>(Assets.find(EAssetType.ITEM).Cast <ItemAsset>())
                                           where i.itemName != null
                                           orderby i.itemName.Length
                                           where i.id == itemid
                                           select i).FirstOrDefault <ItemAsset>();
                    //stole this from rockets /i command
                    barricadename = itemAsset.itemName;
                    //     Rocket.Core.Logging.Logger.Log("barricade name found");


                    bx = barricadetargeted.point.x;
                    by = barricadetargeted.point.y;
                    bz = barricadetargeted.point.z;
                    //  Rocket.Core.Logging.Logger.Log("barricade location found");

                    //and then send to discord webhook


                    owner = barricadetargeted.owner;
                    //   Rocket.Core.Logging.Logger.Log("barricade owner found");

                    if (player != null)
                    {
                        url = player.SteamProfile.AvatarFull.ToString();
                        //Rocket.Core.Logging.Logger.Log("steam profile avatar found");
                    }
                    else
                    {
                        url = "https://upload.wikimedia.org/wikipedia/commons/thumb/4/46/Question_mark_%28black%29.svg/200px-Question_mark_%28black%29.svg.png";
                        // Rocket.Core.Logging.Logger.Log("no player - url not done");
                    }



                    Discord.SendWebhookPost(Configuration.Instance.raidalertchannel,
                                            Discord.BuildDiscordEmbed("A barricade was damaged in" + hq + "HQ",
                                                                      "This barricade was damagedat " + DateTime.Now,
                                                                      player.DisplayName, url, 16711680, new object[]
                    {
                        Discord.BuildDiscordField("Destroyer steam64", steam64.ToString(), true),
                        Discord.BuildDiscordField("Barricade ID", itemid.ToString(), true),
                        Discord.BuildDiscordField("Barricade Name", barricadename, true),
                        Discord.BuildDiscordField("Barricade Position", "X: " + bx + " Y: " + by + " Z: " + bz,
                                                  true),
                        Discord.BuildDiscordField("Owner of this barricade", owner.ToString(),
                                                  true),
                    }));
                }
            }
            catch (Exception e)
            {
                //uh oh! a barriacde has requested to break but hasn't broken!! Likely due to advanced regions nodestroy flag!!
                var error = e;
                Rocket.Core.Logging.Logger.Log("Exception caught: " + e);
                bool found = false;
                foreach (var spawner in miscstuff.Instance.Configuration.Instance.listofignoredexploitbarricades)
                {
                    if (itemid == spawner)
                    {
                        found = true;
                    }
                }

                if (found == false)
                {
                    Discord.SendWebhookPost("https://ptb.discord.com/api/webhooks/807221467204550666/yte_hGdNflFqCtW80uhnNR1O9a0uX8GNoz5xGdur9xfLjUvRhs2sIctPypJocXdSVHRU",
                                            Discord.BuildDiscordEmbed("Possible Exploit of infinite crops detected at" + hq + "HQ",
                                                                      "Possible exploit detected at: " + DateTime.Now,
                                                                      "Unknown Player", "https://upload.wikimedia.org/wikipedia/commons/thumb/4/46/Question_mark_%28black%29.svg/200px-Question_mark_%28black%29.svg.png", 16711680, new object[]
                    {
                        Discord.BuildDiscordField("Crop ID", itemid.ToString(), true),
                        Discord.BuildDiscordField("Crop Name", barricadename, true),
                        Discord.BuildDiscordField("Crop Position", "X: " + bx + " Y: " + by + " Z: " + bz,
                                                  true),
                        Discord.BuildDiscordField("Owner of this plant:", owner.ToString(),
                                                  true),
                    }));
                }
            }
        }