Example #1
0
 void EnemyAttack(string tag)
 {
     if (tag == "Player")
     {
         player.DamagePlayer(attack);
         SpawnNumber(attack, player.transform.position);
     }
     if (tag == "Barricade" && barricade.health > 0)
     {
         barricade.TakeDamage(attack);
         SpawnNumber(attack, barricade.transform.position);
     }
     attacked = true;
     Invoke("AttackDelay", attackRateInSeconds);
 }