Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
void EnemyAttack(string tag) { if (tag == "Player") { player.DamagePlayer(attack); SpawnNumber(attack, player.transform.position); } if (tag == "Barricade" && barricade.health > 0) { barricade.TakeDamage(attack); SpawnNumber(attack, barricade.transform.position); } attacked = true; Invoke("AttackDelay", attackRateInSeconds); }