public void ChangeBarricadeOwner(CSteamID steamID, CSteamID groupID)
 {
     byte[] arr = new byte[17];
     BitConverter.GetBytes(steamID.m_SteamID).CopyTo(arr, 0);
     BitConverter.GetBytes(groupID.m_SteamID).CopyTo(arr, 8);
     BitConverter.GetBytes(false).CopyTo(arr, 16);
     BarricadeManager.updateReplicatedState(Transform, arr, 17);
     BarricadeManager.changeOwnerAndGroup(Transform, steamID.m_SteamID, groupID.m_SteamID);
 }