public void ChangeBarricadeOwner(CSteamID steamID, CSteamID groupID) { byte[] arr = new byte[17]; BitConverter.GetBytes(steamID.m_SteamID).CopyTo(arr, 0); BitConverter.GetBytes(groupID.m_SteamID).CopyTo(arr, 8); BitConverter.GetBytes(false).CopyTo(arr, 16); BarricadeManager.updateReplicatedState(Transform, arr, 17); BarricadeManager.changeOwnerAndGroup(Transform, steamID.m_SteamID, groupID.m_SteamID); }