public void PlayAudioClip(AudioClip audio)
    {
        if (myAud != audio && myAud != null)
        {
            isTriggered = false;
        }

        if (isTriggered == false)
        {
            AudioPeer aud = GetComponent <AudioPeer>();
            aud._audioClip = audio;
            aud.StartPlaying();
            myAud       = audio;
            isTriggered = true;
        }
    }