void Start() { sp = GetComponent <Image>(); sp.color = color; audioPeer = FindObjectOfType <AudioPeer>(); bluetooth = FindObjectOfType <Bluetooth>(); }
public void StartGame() { StartCanvas.gameObject.SetActive(false); AudioPeer audiopeer = maincam.gameObject.AddComponent <AudioPeer>(); maincam.gameObject.GetComponent <AudioSource>().Play(); }
// Use this for initialization void Start() { audioPeer = GameObject.FindObjectOfType <AudioPeer>(); noiseFlowField = GetComponent <NoiseFlowField>(); audioMaterial = new Material[8]; color1 = new Color[8]; color2 = new Color[8]; for (int i = 0; i < 8; i++) { color1[i] = gradient1.Evaluate((1f / 8f) * i); color2[i] = gradient2.Evaluate((1f / 8f) * i); audioMaterial[i] = new Material(material); } int countBand = 0; for (int i = 0; i < noiseFlowField.particles.Count; i++) { band = countBand % 8; noiseFlowField.particleMeshRenderer[i].material = audioMaterial[band]; noiseFlowField.particles[i].audioband = band; countBand++; } }
// Start is called before the first frame update void Start() { audioPeer = GameObject.Find("Audio").GetComponent <AudioPeer>(); startScale = .5f; scaleMultiplier = .5f; mr = GetComponentInChildren <MeshRenderer>(); }
private void Start() { _audioPeer = GetComponentInChildren <AudioPeer>(); Time.timeScale = 1; _isPaused = false; _gameover = false; _levelWon = false; }
private void Update() { float freqOrBandBuffer = AudioPeer.GetFreqOrBandBuffer(useBufferFreq, band); Color color = new Color(freqOrBandBuffer, freqOrBandBuffer, freqOrBandBuffer); _material.SetColor("_EmissionColor", color); transform.localScale = new Vector3(transform.localScale.x, (freqOrBandBuffer * scaleMultiplier) + startScale, transform.localScale.z); }
void Start() { NFF = GameObject.Find("NoiseFlowField").GetComponent <NoiseFlowField>(); audioPeer = GameObject.Find("AudioPeer").GetComponent <AudioPeer>(); AFF = NFF.GetComponent <AudioFlowField>(); this.gameObject.GetComponent <MeshRenderer>().material = AFF.audioMaterial[band]; audioband = band; this.transform.rotation = Random.rotation; }
// Use this for initialization void Start() { for (int i = 0; i < 64; i++) { GameObject o = Instantiate(flyPrefab, transform); o.transform.position = new Vector3(i * Dimensions.x, 0, 0); flies[i] = o; } audioPeer = GetComponent <AudioPeer>(); }
// Use this for initialization void Start() { // wait for the user to tap the screen then spawn all three platforms and start spawning obstacles platforms = new GameObject[3]; spawnedObs = new List <GameObject>(); ap = audioTrack.GetComponent <AudioPeer>(); gen = GetComponent <ObstacleGenerator>(); song = audioTrack.GetComponent <AudioSource>(); song.Pause(); }
private void _GetAmplitudeValue() { float amplitudeOrAmplitudeBuffer = AudioPeer.GetAmplitudeOrBuffer(userBufferAmplitude); Color color = new Color(red * amplitudeOrAmplitudeBuffer, green * amplitudeOrAmplitudeBuffer, blue * amplitudeOrAmplitudeBuffer); _material.SetColor("_EmissionColor", color); float transformScale = (amplitudeOrAmplitudeBuffer * maxScale) + startScale; transform.localScale = new Vector3(transformScale, transformScale, transformScale); }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != null) { Destroy(gameObject); } }
// Use this for initialization void Awake() { ap = this; _audioSource = GetComponent <AudioSource>(); timePlaying = _audioSource.time; //Select random song, not tutorial 0 index selectClip_index = Random.Range(1, album.Count); _audioSource.clip = album[selectClip_index].clip; bpm = album[selectClip_index].bpm; //menu song _audioSource.Play(); //plays menu song }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
void Start() { AudioSource = GetComponent <AudioSource>(); AudioProfile(audioProfile); if (AudioPeerInstance != null) { DontDestroyOnLoad(this); } else { AudioPeerInstance = this; } isAudioOn = false; }
void Start() { if (!Config.ConfigGeneral()) { return; } Input.multiTouchEnabled = true; cam = Camera.main; Screen.sleepTimeout = SleepTimeout.NeverSleep; //startPozitionOnScreen = Screen.height; startPozitionOnScreen = Mathf.Round(Screen.height * Config.LYRIC_START_POINT_IN_PERCENT); endPozitionOnScreen = Mathf.Round(Screen.height * Config.LYRIC_END_POINT_IN_PERCENT); distanceOnScreen = startPozitionOnScreen - endPozitionOnScreen; float screenQ = Screen.width / 3; xPozitions = new float[3]; //xPozitions[1] = 0; xPozitions[0] = Mathf.Round(screenQ / 2); xPozitions[1] = Mathf.Round(Screen.width / 2); xPozitions[2] = Mathf.Round(screenQ * 3 - screenQ / 2); startPositionsInWorld = new Vector3[3]; //startPositionsInWorld[0] = new Vector3(); startPositionsInWorld[0] = cam.ScreenToWorldPoint(new Vector3(xPozitions[0], startPozitionOnScreen, screenZ)); startPositionsInWorld[1] = cam.ScreenToWorldPoint(new Vector3(xPozitions[1], startPozitionOnScreen, screenZ)); startPositionsInWorld[2] = cam.ScreenToWorldPoint(new Vector3(xPozitions[2], startPozitionOnScreen, screenZ)); endPositionsOnInWorld = new Vector3[3]; //endPositionsOnInWorld[0] = new Vector3(); endPositionsOnInWorld[0] = cam.ScreenToWorldPoint(new Vector3(xPozitions[0], endPozitionOnScreen, screenZ)); endPositionsOnInWorld[1] = cam.ScreenToWorldPoint(new Vector3(xPozitions[1], endPozitionOnScreen, screenZ)); endPositionsOnInWorld[2] = cam.ScreenToWorldPoint(new Vector3(xPozitions[2], endPozitionOnScreen, screenZ)); bottomLine.transform.position = endPositionsOnInWorld[2]; clickAreas[0].gameObject.transform.position = endPositionsOnInWorld[0]; clickAreas[1].gameObject.transform.position = endPositionsOnInWorld[1]; clickAreas[2].gameObject.transform.position = endPositionsOnInWorld[2]; stageVisualPosition = cam.ScreenToWorldPoint(new Vector3(Mathf.Round(Screen.width * 0.5f), Mathf.Round(Screen.height * Config.STAGE_VISUAL_POSITION_IN_PERCENT), screenZ)); stageVisual.transform.position = stageVisualPosition; PoolManager.WarmPool(successWordHitFX, 20); audioPeer = GetComponent <AudioPeer>(); }
public void PlayAudioClip(AudioClip audio) { if (myAud != audio && myAud != null) { isTriggered = false; } if (isTriggered == false) { AudioPeer aud = GetComponent <AudioPeer>(); aud._audioClip = audio; aud.StartPlaying(); myAud = audio; isTriggered = true; } }
void Awake() { main = this; _samples = new float[_numSamples]; if (_numBands > _numSamples * 0.5f) { _numBands = (int)(_numSamples * 0.5f); } _freqBand = new float[_numBands]; _bandBuffer = new float[_numBands]; _bufferDecrease = new float[_numBands]; _freqBandHighest = new float[_numBands]; _audioBand = new float[_numBands]; _audioBandBuffer = new float[_numBands]; _bars = new GameObject[_numBands]; _barMaterials = new Material[_numBands]; CreateObjects(); }
// Update is called once per frame void Update() { cast.enabled = false; // If left Grip Button is pressed, Spawn ballon if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Press2"); } if (Controller.GetPress(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Press1"); Debug.Log("GRIP AUDIO CHANGE" + Controller.GetAxis().x); AudioPeer.changeAudio(Controller.GetAxis()); } if (Controller.GetPressUp(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Release"); AudioPeer.resetAudio(); } if (Controller.GetAxis() != Vector2.zero) { Debug.Log(gameObject.name + Controller.GetAxis()); } if (Controller.GetHairTriggerDown()) { } if (Controller.GetHairTrigger()) { Debug.Log(gameObject.name + "Press Hold"); Debug.Log(gameObject.name + Controller.GetAxis()); laserShow(); } if (Controller.GetHairTriggerUp()) { Debug.Log(gameObject.name + " Trigger Release"); Teleport(); } }
/* * NOTE TO SELF: * IPV met een static speed te updaten als volume over een bepaalde grens gaat, * zet deze grens heel erg laag en map de speed van de box van 0-1. Je moet nu wel * een manier verzinnen om vaker van direction te veranderen (bijv bij hoge volume change). */ void Start() { container = transform.parent.gameObject; TrailContainer containerInstance = container.GetComponent <TrailContainer>(); color = containerInstance.color; trailGradient = containerInstance.trailGradient; audioPeer = containerInstance.audioPeer; bandBufferIndex = containerInstance.bandBufferIndex; containerBounds = container.GetComponent <Collider>().bounds; meshRenderer = GetComponent <MeshRenderer>(); meshRenderer.material.SetColor("_Color", color); trailRenderer = GetComponentInChildren <TrailRenderer>(); //trailRenderer.time = 5f; beatCounter = audioPeer.GetComponent <BeatCounter>(); xyz = new int[3]; Color.RGBToHSV(color, out h, out s, out v); trailRenderer.colorGradient = trailGradient; }
// Start is called before the first frame update void Start() { _audioPeer = FindObjectOfType <AudioPeer>(); _light = GetComponent <Light>(); }
// Start is called before the first frame update void Start() { audioPeer = GameObject.Find("Audio").GetComponent <AudioPeer>(); material = GetComponent <MeshRenderer>().material; origGlow = material.GetColor("_InnerGlowColor"); }
private void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { _audioPeer = FindObjectOfType <AudioPeer>(); _material = GetComponent <MeshRenderer>().materials[0]; }
GameObject obstacle;// an array of different types of obstacles that will come at the player // Use this for initialization void Start() { controller = GetComponent <TempleRunController>(); audioMgr = GameObject.Find("Audio-Obstacle Listener").GetComponent <AudioPeer>(); }
// Use this for initialization void Start() { peer = GameObject.Find("HUDCanvas").GetComponent <AudioPeer>(); }
private void Awake() { audioPeer = FindObjectOfType <AudioPeer>(); bluetooth = FindObjectOfType <Bluetooth>(); }