Example #1
0
    void Update()
    {
        float amplitude     = (useBuffer) ? audioPeer.GetAmplitudeBuffer() : audioPeer.GetAmplitude();
        float audioBand     = (useBuffer) ? audioPeer.GetAudioBandBuffer(band) : audioPeer.GetAudioBand(band);
        float frequencyBand = (useBuffer) ? audioPeer.GetFrequencyBandBuffer(band) : audioPeer.GetFrequencyBand(band);
        Color colour        = cached_Material.GetColor("_Color");

        Vector3 localScale    = (useAmplitude) ? new Vector3(amplitude * scale, amplitude * scale, amplitude * scale) : new Vector3(1.0f, 1.0f + frequencyBand * scale, 1.0f);
        Color   emissionColor = (useAmplitude) ? new Color(amplitude, amplitude, amplitude) : new Color(audioBand, audioBand, audioBand);

        transform.localScale = localScale;
        cached_Material.SetColor("_EmissionColor", colour * emissionColor);
    }
Example #2
0
 private void Movement()
 {
     _lerpPosSpeed = Mathf.Lerp(speedMinMax.x, speedMinMax.y, audioPeer.GetAmplitude());
     for (int i = 0; i < trails.Count; i++)
     {
         _distanceSnap = Vector3.Distance(trails[i].GO.transform.localPosition, trails[i].TargetPosition);
         if (_distanceSnap < 0.05f)
         {
             trails[i].GO.transform.localPosition = trails[i].TargetPosition;
             if (useBezierCurves && generationCount > 0)
             {
                 if (trails[i].CurrentTargetNum < bezierPosition.Length - 1)
                 {
                     trails[i].CurrentTargetNum++;
                 }
                 else
                 {
                     trails[i].CurrentTargetNum = 1;
                 }
                 trails[i].TargetPosition = bezierPosition[trails[i].CurrentTargetNum];
             }
             else
             {
                 if (trails[i].CurrentTargetNum < positions.Length - 1)
                 {
                     trails[i].CurrentTargetNum++;
                 }
                 else
                 {
                     trails[i].CurrentTargetNum = 1;
                 }
                 trails[i].TargetPosition = targetPosition[trails[i].CurrentTargetNum];
             }
         }
         trails[i].GO.transform.localPosition = Vector3.MoveTowards(trails[i].GO.transform.localPosition, trails[i].TargetPosition, Time.deltaTime * _lerpPosSpeed);
     }
 }