Example #1
0
    // Update is called once per frame
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (_gameover == false)
            {
                Pause();
            }
        }

        if (!_audioPeer.IsMusicPlaying() && !_gameover && !_isPaused)
        {
            LevelComplete();
        }
    }