Example #1
0
 public abstract void AudioSetPosition(AudioCi audio, float x, float y, float z);
Example #2
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 public abstract void AudioDelete(AudioCi audioCi);
Example #3
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 public abstract bool AudioFinished(AudioCi audio);
Example #4
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 public abstract void AudioPlay(AudioCi audio);
Example #5
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 public abstract void AudioPause(AudioCi audio);
Example #6
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 public abstract void AudioPlay(AudioCi audio);
Example #7
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 public abstract void AudioSetPosition(AudioCi audio, float x, float y, float z);
Example #8
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 public abstract bool AudioFinished(AudioCi audio);
Example #9
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 public abstract void AudioPause(AudioCi audio);
Example #10
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    public Sound_()
    {
        name = null;
        x = 0;
        y = 0;
        z = 0;
        loop = false;
        stop = false;

        audio = null;
    }
Example #11
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 public abstract void AudioDelete(AudioCi audioCi);
Example #12
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 public override void AudioSetPosition(AudioCi audio_, float x, float y, float z)
 {
     ((AudioOpenAl.AudioTask)audio_).position = new Vector3(x, y, z);
 }
Example #13
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 public override void AudioPlay(AudioCi audio_)
 {
     StartAudio();
     ((AudioOpenAl.AudioTask)audio_).Play();
 }
Example #14
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 public override void AudioPause(AudioCi audio_)
 {
     ((AudioOpenAl.AudioTask)audio_).Pause();
 }
Example #15
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 public override bool AudioFinished(AudioCi audio_)
 {
     return ((AudioOpenAl.AudioTask)audio_).Finished;
 }
Example #16
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 public override void AudioDelete(AudioCi audio_)
 {
     ((AudioOpenAl.AudioTask)audio_).Stop();
 }