Beispiel #1
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 public abstract void AudioSetPosition(AudioCi audio, float x, float y, float z);
Beispiel #2
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 public abstract void AudioDelete(AudioCi audioCi);
Beispiel #3
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 public abstract bool AudioFinished(AudioCi audio);
Beispiel #4
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 public abstract void AudioPlay(AudioCi audio);
Beispiel #5
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 public abstract void AudioPause(AudioCi audio);
Beispiel #6
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 public abstract void AudioPlay(AudioCi audio);
Beispiel #7
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 public abstract void AudioSetPosition(AudioCi audio, float x, float y, float z);
Beispiel #8
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 public abstract bool AudioFinished(AudioCi audio);
Beispiel #9
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 public abstract void AudioPause(AudioCi audio);
Beispiel #10
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    public Sound_()
    {
        name = null;
        x = 0;
        y = 0;
        z = 0;
        loop = false;
        stop = false;

        audio = null;
    }
Beispiel #11
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 public abstract void AudioDelete(AudioCi audioCi);
 public override void AudioSetPosition(AudioCi audio_, float x, float y, float z)
 {
     ((AudioOpenAl.AudioTask)audio_).position = new Vector3(x, y, z);
 }
 public override void AudioPlay(AudioCi audio_)
 {
     StartAudio();
     ((AudioOpenAl.AudioTask)audio_).Play();
 }
 public override void AudioPause(AudioCi audio_)
 {
     ((AudioOpenAl.AudioTask)audio_).Pause();
 }
 public override bool AudioFinished(AudioCi audio_)
 {
     return ((AudioOpenAl.AudioTask)audio_).Finished;
 }
 public override void AudioDelete(AudioCi audio_)
 {
     ((AudioOpenAl.AudioTask)audio_).Stop();
 }