void Start()
    {
        int attrCount = Enum.GetValues(typeof(PlayerAttrName)).Length;

        palyerRader = new Attrs()
        {
            { (AttrPos)PlayerAttrName.Attack, new Attr(5, 0, 10) },
            { (AttrPos)PlayerAttrName.Defence, new Attr(6, 0, 10) },
            { (AttrPos)PlayerAttrName.Speed, new Attr(7, 0, 10) },
            { (AttrPos)PlayerAttrName.Mana, new Attr(8, 0, 10) },
            { (AttrPos)PlayerAttrName.Health, new Attr(10, 0, 10) },
        };
        palyerRader.Register(UpdateText);
        raderImg.SetAttrCount(attrCount);
        raderImg.SetAttrs(palyerRader);
        InitView();
        UpdateText();
    }