void Start() { int attrCount = Enum.GetValues(typeof(PlayerAttrName)).Length; palyerRader = new Attrs() { { (AttrPos)PlayerAttrName.Attack, new Attr(5, 0, 10) }, { (AttrPos)PlayerAttrName.Defence, new Attr(6, 0, 10) }, { (AttrPos)PlayerAttrName.Speed, new Attr(7, 0, 10) }, { (AttrPos)PlayerAttrName.Mana, new Attr(8, 0, 10) }, { (AttrPos)PlayerAttrName.Health, new Attr(10, 0, 10) }, }; palyerRader.Register(UpdateText); raderImg.SetAttrCount(attrCount); raderImg.SetAttrs(palyerRader); InitView(); UpdateText(); }