Example #1
0
 private void AmmunitionUI()
 {
     if (_activeWeapon == 0)
     {
         _ammoUI.transform.GetChild(0).GetComponent <Text>().text    = "Ammo: " + _handgun.GetAmmunition();
         _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[0];
     }
     if (_activeWeapon == 1)
     {
         _ammoUI.transform.GetChild(0).GetComponent <Text>().text    = "Ammo: " + _assaultRifle.GetAmmunition();
         _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[1];
     }
     if (_activeWeapon == 2)
     {
         _ammoUI.transform.GetChild(0).GetComponent <Text>().text    = "Ammo: " + _grenadeThrower.GetAmmunition();
         _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[2];
     }
 }