private void AmmunitionUI() { if (_activeWeapon == 0) { _ammoUI.transform.GetChild(0).GetComponent <Text>().text = "Ammo: " + _handgun.GetAmmunition(); _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[0]; } if (_activeWeapon == 1) { _ammoUI.transform.GetChild(0).GetComponent <Text>().text = "Ammo: " + _assaultRifle.GetAmmunition(); _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[1]; } if (_activeWeapon == 2) { _ammoUI.transform.GetChild(0).GetComponent <Text>().text = "Ammo: " + _grenadeThrower.GetAmmunition(); _ammoUI.transform.GetChild(1).GetComponent <Image>().sprite = _weaponsImages[2]; } }