private void UpdateReloadSlider()
 {
     if (assaultRifle.isReloading)
     {
         reloadSlider.gameObject.GetComponent <RectTransform>().anchoredPosition = transform.position + reloadSliderOffset;
         reloadSlider.value = assaultRifle.ReloadProgress();
     }
     else
     {
         reloadSlider.gameObject.GetComponent <RectTransform>().anchoredPosition = new Vector3(100, 100, 100);
     }
 }