public void PressedCreateRoomOnLobby() { Debug.Log("ClubManager::PressedCreateRoomOnLobby"); backButton.Inactive(); StartCoroutine(AnimationTransit.Transition(transit, createRoomTransit, () => backButton.Active())); state = State.CreateRoom; }
public void OnCancelCreateRoom() { Debug.Log("ClubManager::OnCancelCreateRoom"); backButton.Inactive(); StartCoroutine(AnimationTransit.Transition(createRoomTransit, transit, () => backButton.Active())); state = State.Menu; }
private void cancelModeSelectTransition() { isInOpponentPanel = false; isInWaitingWindow = true; StartCoroutine(AnimationTransit.Transition(opponentPanelTransition, waitingWindowTransition)); }