Example #1
0
 void Awake()
 {
     _controller = transform.gameObject.AddComponent<AnimationController> ();
     _controller.SetPoolObject(transform, _animName);
     _controller.SetValue(vValue);
     //if(_controller!=null)
     //	_controller.UpdateValue(vValue);
     if(_uiName!=null)
     setUI(
         (FunctionUI_OS3D)GameObject.Find("MainScene").GetComponent(_uiName) );
 }