void Awake() { _controller = transform.gameObject.AddComponent<AnimationController> (); _controller.SetPoolObject(transform, _animName); _controller.SetValue(vValue); //if(_controller!=null) // _controller.UpdateValue(vValue); if(_uiName!=null) setUI( (FunctionUI_OS3D)GameObject.Find("MainScene").GetComponent(_uiName) ); }