Example #1
0
 protected void Start()
 {
     animationController.AddTrail(leftSwipe);          // Adds the trails to the animationController which will run them
     animationController.AddTrail(rightSwipe);
     //
     Initialise();
     //
     // This is just making him jump at the start... normally you would just hit PlayAnimation(idle)...
     //
     thinkTime = 1.5f;
     animationController.PlayAnimation(animationRespawn);
     leftSwipe.SetTime(2.1f, 0, 1);
     rightSwipe.SetTime(2.1f, 0, 1);
     //
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        ani = GetComponent <AnimationController> ();

        trail = Instantiate(Resources.Load <GameObject>("particles/newWeaponTrail")) as GameObject;
        var rightHand = ChuMeng.Util.FindChildRecursive(transform, "Point001");

        if (rightHand != null)
        {
            trail.transform.parent        = rightHand;
            trail.transform.localPosition = Vector3.zero;
            trail.transform.localScale    = Vector3.one;
            //X Rotate 90 For New Game Model
            //模型的挂点的z轴向上 因此需要调整 weaponTrail 的Y轴和模型z轴一致
            trail.transform.localRotation = Quaternion.Euler(90, 0, 0);
        }
        //GetComponent<AnimationController>().AddTrail(trail.GetComponent<WeaponTrail>());

        wt = trail.GetComponent <WeaponTrail>();
        wt.SetTime(0, 0, 1);
        trail.SetActive(true);
        ani.AddTrail(wt);

        StartCoroutine(PlayNow());
    }
Example #3
0
    protected void Start()
    {
        animationController.AddTrail(swordSwipe);          // Adds the trails to the animationController which will run them

        Initialise();
        //
        // This is just making him jump at the start... normally you would just hit PlayAnimation(idle)...

        // swordSwipe.SetTime (2.1f, 0, 1);
        //
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     animator = gameObject.GetComponent <Animator> ();
     animationController.AddTrail(Katana);
     Katana.ClearTrail();
 }