Example #1
0
    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        instance.AnimateNebula();

        var time = instance.time - delayFromPreviousState;


        //var evalCurve = instance.scrollSpeedCurve.Evaluate(speed);
        var evalCurve = instance.scrollSpeedCurve.Evaluate(time);


        //var scale = instance._player.transform.localScale;
        var scale = InitialScale;

        //instance._player.transform.localScale = Vector3.Lerp(scale, targetScale, ScaleTime);
        instance._player.transform.localScale = Vector3.Lerp(scale, targetScale, time);

        //ScaleTime = (scale - targetScale).magnitude * Time.deltaTime * instance.AnimSpeed ;


        //var pos = instance._player.transform.position;
        var pos = InitialPos;

        instance._player.transform.position = Vector3.Lerp(pos, targetPos, evalCurve);

        //PosTime = ((pos - InitialPos).magnitude * Time.deltaTime * instance.AnimSpeed) * evalCurve;
    }