Example #1
0
    void FixedUpdate()
    {
        //ACTUALIZAR EL MOVIMIENTO

        float horizontal = Input.GetAxis(horizontalAxis); //valor entre -1 y 1

        float vertical = Input.GetAxis(verticalAxis);     //valor entre -1 y 1

        Vector3 direction = new Vector3(horizontal, 0, vertical);

        theBody.AddForce(direction.normalized * maxSpeed);

        //ACTUALIZAR LA VELOCIDAD

        theBody.velocity = new Vector3(

            Mathf.Clamp(theBody.velocity.x, -maxSpeed, maxSpeed),

            Mathf.Clamp(theBody.velocity.y, -maxSpeed, maxSpeed),

            Mathf.Clamp(theBody.velocity.z, -maxSpeed, maxSpeed)

            );

        //ROTACIÓN DE LA NAVE CON RATON

        if (mouseLook)
        {
            Vector3 mousePositionInScreen = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0.0f);

            Vector3 mousePositionInWorld = Camera.main.ScreenToWorldPoint(mousePositionInScreen);

            mousePositionInWorld = new Vector3(mousePositionInWorld.x, 0.0f, mousePositionInWorld.z);

            Vector3 positionToLook = mousePositionInWorld - theTransform.position;

            theTransform.localRotation = Quaternion.LookRotation(positionToLook.normalized, Vector3.up);
        }

        // Checar si la nave puede disparar
        if (Input.GetButtonDown(fireAxis) && canFire)
        {
            foreach (Transform t in weaponTransforms)
            {
                AmmoManager.spawnAmmo(t.position, t.rotation);
            }
            canFire = false;
            Invoke("EnableFire", reloadDelay);
        }
    }