Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.RightControl) && AmmoManager.Ammo > 0)
     {
         AmmoManager.SubtractPoints(PointsToSubtract);
         Instantiate(Projectiles, FirePoint.position, FirePoint.rotation);
     }
 }