Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (!Pause.Paused)
     {
         if (Input.GetKeyDown(KeyCode.Return))
         {
             if (AmmoManagerObj.HasAmmo)
             {
                 print("Shooting Projectile");
                 Instantiate(Projectile, FirePoint.position, FirePoint.rotation);
                 AmmoManager.UseAmmo();
             }
         }
     }
 }