private IEnumerator Reload()
    {
        Debug.Log("Reloading...");
        reloading = true;
        audioManager.updateAudio("reload");
        ammoManager.reloading(ammo);
        yield return(new WaitForSeconds(reloadTime));

        ammo = maxAmmo;
        Debug.Log(ammo);
        audioManager.updateAudio("ready");
        reloading = false;
        ammoManager.updateAmmo(ammo);
    }