private IEnumerator Reload() { Debug.Log("Reloading..."); reloading = true; audioManager.updateAudio("reload"); ammoManager.reloading(ammo); yield return(new WaitForSeconds(reloadTime)); ammo = maxAmmo; Debug.Log(ammo); audioManager.updateAudio("ready"); reloading = false; ammoManager.updateAmmo(ammo); }