Example #1
0
 private static void ProcessCallbacks()
 {
     if (!UnityEditor.EditorApplication.isCompiling && IsConnected)
     {
         AkWaapiClient_PINVOKE.ProcessCallbacks();
     }
 }
Example #2
0
 private static void ProcessCallbacks()
 {
     if (UnityEditor.EditorApplication.isCompiling)
     {
         UnityEditor.EditorApplication.update -= ProcessCallbacks;
     }
     else if (IsConnected)
     {
         AkWaapiClient_PINVOKE.ProcessCallbacks();
     }
 }