private static void ProcessCallbacks() { if (!UnityEditor.EditorApplication.isCompiling && IsConnected) { AkWaapiClient_PINVOKE.ProcessCallbacks(); } }
private static void ProcessCallbacks() { if (UnityEditor.EditorApplication.isCompiling) { UnityEditor.EditorApplication.update -= ProcessCallbacks; } else if (IsConnected) { AkWaapiClient_PINVOKE.ProcessCallbacks(); } }