Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (!isDie && ai.Ai_Trigger(collision, GreenDie))
     {
         isDie = true;
         if (!GreenDie)
         {
             GreenDie = true;
             ai.SetEnemyDie(false);
             anim.SetTrigger("hit");
             ai.speed *= angrySpeed;
             ai.SetTime(0);
         }
         else
         {
             anim.SetBool("isDie", true);
         }
     }
 }