Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (engage && grounded)
        {
            players = aiController.GetPlayers();
            if (players.Length > 0)
            {
                GetTarget();
            }

            if (closestPlayer != null)
            {
                ManageSensors();
                aiMovement.ManageAxisInput(axisX, ref lerpX, lerpLimitX);
                aiMovement.ManageAxisInput(axisY, ref lerpY, lerpLimitY);

                float inputY = lerpY / lerpLimitY;
                aiMovement.Move(inputY, transform); // lerp / lerpLimit dictates the percentage of movement
                ManageMovementParticles(inputY);
                aiMovement.Rotate(lerpX / lerpLimitX, transform);
                aiAiming.AimTurret(playerTarget);
                if (players.Length > 0 && aiAiming.CheckIfReadyToFire())
                {
                    ManageFireInput();
                }
                CheckToEvade();
            }
            else
            {
                aiMovement.Move(0, transform);
                ManageMovementParticles(0);
            }
        }
    }