protected void Start() { rigidbody = GetComponent <Rigidbody>(); movement = GetComponent <AIMovement>(); movement.Register(AIMovementPriority.FollowingMovement, this); }
protected void Start() { rigidbody = GetComponent <Rigidbody>(); movement = GetComponent <AIMovement>(); targetRotation = transform.rotation; movement.Register(AIMovementPriority.TrackingMovement, this); }
// Use this for initialization protected void Start() { movement = GetComponent <AIMovement>(); movement.Register(AIMovementPriority.RandomManouver, this); }