void AdjustSpeed() { m_Animator.SetBool("Walking", false); m_Animator.SetBool("Sprinting", false); if (MoveState == EMoveState.IDLE) { m_AIMovement.AdjustSpeed(0); } else if (MoveState == EMoveState.WALKING) { m_Animator.SetBool("Walking", true); m_AIMovement.AdjustSpeed(walkSpeed); } else if (MoveState == EMoveState.RUNNING) { m_AIMovement.AdjustSpeed(runSpeed); } else { m_AIMovement.AdjustSpeed(sprintSpeed); m_Animator.SetBool("Sprinting", true); } }