Ejemplo n.º 1
0
        public static Vector3d SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime)
        {
            double deltaTime = (double)Time.deltaTime;
            double maxSpeed  = double.PositiveInfinity;

            return(Vector3d.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }
        public static Vector3d SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime, double maxSpeed)
        {
            double deltaTime = Time.deltaTime;

            return(Vector3d.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime));
        }