Ejemplo n.º 1
0
        public void tuneTf(Vector3d torque)
        {
            Vector3d ratio = new Vector3d(
                torque.x != 0 ? vesselState.MoI.x / torque.x : 0,
                torque.z != 0 ? vesselState.MoI.z / torque.z : 0,   //y <=> z
                torque.y != 0 ? vesselState.MoI.y / torque.y : 0    //z <=> y
                );

            TfV = 0.05 * ratio;

            Vector3d delayFactor = Vector3d.one + 2 * vesselState.torqueReactionSpeed;

            TfV.Scale(delayFactor);


            TfV = TfV.Clamp(2.0 * TimeWarp.fixedDeltaTime, 1.0);
            TfV = TfV.Clamp(TfMin, TfMax);

            //Tf = Mathf.Clamp((float)ratio.magnitude / 20f, 2 * TimeWarp.fixedDeltaTime, 1f);
            //Tf = Mathf.Clamp((float)Tf, (float)TfMin, (float)TfMax);
        }