public static Entity CreateAsteroidTemplate(float initialAngle, double orbitRadius, double diameter)
        {
            float orbitPeriod    = 365.25f;          // TODO: pick a good orbit period for the asteroid belt
            float rotationPeriod = 1f / 24f / 60f;   // TODO: have different asteroids rotate at different speeds

            double x = Mathf.Sin(Mathf.Deg2Rad * initialAngle) * orbitRadius;
            double y = Random.Range(-200f, 200f);
            double z = Mathf.Cos(Mathf.Deg2Rad * initialAngle) * orbitRadius;

            var position        = new Vector3d(x, y, z);
            var rotation        = Quaternion.identity;
            var scale           = new Vector3d(diameter, diameter, diameter);
            var spatialPosition = position / Scales.spatialFactor;

            var asteroidTemplate = EntityBuilder.Begin()
                                   .AddPositionComponent((Vector3)spatialPosition, CommonRequirementSets.PhysicsOnly)
                                   .AddMetadataComponent(entityType: SimulationSettings.AsteroidPrefabName)
                                   .SetPersistence(true)
                                   .SetReadAcl(CommonRequirementSets.PhysicsOrVisual)
                                   .AddComponent(new TransformInfo.Data(position.ToImprobable(), rotation.ToImprobable(), scale.ToImprobable()), CommonRequirementSets.PhysicsOnly)
                                   .AddComponent(new OrbitInfo.Data(initialAngle, orbitRadius, orbitPeriod, rotationPeriod), CommonRequirementSets.PhysicsOnly)
                                   .Build();

            Debug.Log(orbitRadius.ToString() + " " + spatialPosition.ToString());
            return(asteroidTemplate);
        }
        public static Entity CreatePlanetTemplate(uint planetIndex)
        {
            PlanetData data = PlanetInfo.GetData(planetIndex);

            float  initialAngle   = Random.Range(0f, 360f);          // TODO: calculate this from position
            double orbitRadius    = data.distanceFromSun() * Scales.au2km;
            float  orbitPeriod    = data.orbitalPeriod * 365.25f;
            float  rotationPeriod = data.rotationPeriod;
            double diameter       = data.diameter * Scales.earthDiameter;

            var position        = new Vector3d(0, 0, 0);
            var rotation        = Quaternion.identity;
            var scale           = new Vector3d(diameter, diameter, diameter);
            var spatialPosition = position / Scales.spatialFactor;

            var prefabName = (planetIndex == 5 || planetIndex == 6) ? SimulationSettings.RingedPlanetPrefabName : SimulationSettings.PlanetPrefabName;

            var planetTemplate = EntityBuilder.Begin()
                                 .AddPositionComponent((Vector3)spatialPosition, CommonRequirementSets.PhysicsOnly)
                                 .AddMetadataComponent(entityType: prefabName)
                                 .SetPersistence(true)
                                 .SetReadAcl(CommonRequirementSets.PhysicsOrVisual)
                                 .AddComponent(new TransformInfo.Data(position.ToImprobable(), rotation.ToImprobable(), scale.ToImprobable()), CommonRequirementSets.PhysicsOnly)
                                 .AddComponent(new OrbitInfo.Data(initialAngle, orbitRadius, orbitPeriod, rotationPeriod), CommonRequirementSets.PhysicsOnly)
                                 .AddComponent(new PlanetIndex.Data(planetIndex), CommonRequirementSets.PhysicsOnly)
                                 .Build();

            return(planetTemplate);
        }
Ejemplo n.º 3
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        private void SendPositionAndRotationUpdates()
        {
            var unityPosition   = transform.localPosition;
            var position        = new Vector3d(unityPosition.x * Scales.unityFactor, unityPosition.y * Scales.unityFactor, unityPosition.z * Scales.unityFactor);
            var spatialPosition = (Vector3)(position / Scales.spatialFactor);

            PositionWriter.Send(new Position.Update().SetCoords(spatialPosition.ToImprobableCoordinates()));
            TransformInfoWriter.Send(new TransformInfo.Update().SetPosition(position.ToImprobable()).SetRotation(transform.rotation.ToImprobable()));
        }
        public static Entity CreatePlayerTemplate(string clientId, EntityId playerCreatorId, Vector3d position)
        {
            var rotation        = Quaternion.identity;
            var scale           = new Vector3d(1.0, 1.0, 1.0);
            var spatialPosition = position / Scales.spatialFactor;

            var playerTemplate = EntityBuilder.Begin()
                                 .AddPositionComponent((Vector3)spatialPosition, CommonRequirementSets.SpecificClientOnly(clientId))
                                 .AddMetadataComponent(entityType: SimulationSettings.PlayerPrefabName)
                                 .SetPersistence(false)
                                 .SetReadAcl(CommonRequirementSets.PhysicsOrVisual)
                                 .AddComponent(new TransformInfo.Data(position.ToImprobable(), rotation.ToImprobable(), scale.ToImprobable()), CommonRequirementSets.SpecificClientOnly(clientId))
                                 .AddComponent(new ShipControls.Data(0, 0, 0), CommonRequirementSets.SpecificClientOnly(clientId))
                                 .AddComponent(new ClientAuthorityCheck.Data(), CommonRequirementSets.SpecificClientOnly(clientId))
                                 .AddComponent(new ClientConnection.Data(SimulationSettings.TotalHeartbeatsBeforeTimeout, clientId, playerCreatorId), CommonRequirementSets.PhysicsOnly)
                                 .Build();

            return(playerTemplate);
        }