public static Vector3d SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime) { double deltaTime = (double)Time.deltaTime; double maxSpeed = double.PositiveInfinity; return(Vector3d.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime)); }
public static Vector3d SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime, double maxSpeed) { double deltaTime = Time.deltaTime; return(Vector3d.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime)); }