static int SrollToCell(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1);
         int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.SrollToCell(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }