static int IsActive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1);
         bool o = obj.IsActive();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }