static int SrollToCell(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SrollToCell(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }