static int RegisterInitCallback(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1);
         System.Action <UnityEngine.Transform, int> arg0 = (System.Action <UnityEngine.Transform, int>)ToLua.CheckDelegate <System.Action <UnityEngine.Transform, int> >(L, 2);
         obj.RegisterInitCallback(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }