static int RegisterInitCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1); System.Action <UnityEngine.Transform, int> arg0 = (System.Action <UnityEngine.Transform, int>)ToLua.CheckDelegate <System.Action <UnityEngine.Transform, int> >(L, 2); obj.RegisterInitCallback(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }