Ejemplo n.º 1
0
 static int PlaySkillSound(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 10);
         LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager));
         string arg0 = ToLua.CheckString(L, 2);
         float  arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float  arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5);
         int    arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
         bool   arg5 = LuaDLL.luaL_checkboolean(L, 7);
         float  arg6 = (float)LuaDLL.luaL_checknumber(L, 8);
         float  arg7 = (float)LuaDLL.luaL_checknumber(L, 9);
         string arg8 = ToLua.CheckString(L, 10);
         obj.PlaySkillSound(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }